# Reflect3r: Single-View 3D Stereo Reconstruction Aided by Mirror Reflections

arXiv: https://arxiv.org/abs/2509.20607 · HTML: https://mlsanity.com/paper/2509.20607/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 42 references that are in the map.
- First posted on arXiv 24 Sep 2025.

## Builds on (most cited first, 29 of 29)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision](https://mlsanity.com/paper/2410.19115/) (2024)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [EscherNet: A Generative Model for Scalable View Synthesis](https://mlsanity.com/paper/2402.03908/) (2024)
- [Free3D: Consistent Novel View Synthesis without 3D Representation](https://mlsanity.com/paper/2312.04551/) (2023)
- [3D Gaussian Splatting with Deferred Reflection](https://mlsanity.com/paper/2404.18454/) (2024)
- [Reconstructing 3D Human Pose by Watching Humans in the Mirror](https://mlsanity.com/paper/2104.00340/) (2021)
- [Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing](https://mlsanity.com/paper/2308.03280/) (2023)
- [NeRSP: Neural 3D Reconstruction for Reflective Objects with Sparse Polarized Images](https://mlsanity.com/paper/2406.07111/) (2024)
- [MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections](https://mlsanity.com/paper/2405.11921/) (2024)
- [Reflecting Reality: Enabling Diffusion Models to Produce Faithful Mirror Reflections](https://mlsanity.com/paper/2409.14677/) (2024)
- [Mirror3D: Depth Refinement for Mirror Surfaces](https://mlsanity.com/paper/2106.06629/) (2021)
- [MirrorVerse: Pushing Diffusion Models to Realistically Reflect the World](https://mlsanity.com/paper/2504.15397/) (2025)
- [MS-NeRF: Multi-Space Neural Radiance Fields](https://mlsanity.com/paper/2305.04268/) (2023)
- [Appearance and Shape from Water Reflection](https://mlsanity.com/paper/1906.10284/) (2019)

## Built on by (most cited first, 3 of 3)

- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [Fill My Mirror: Geometry-Constrained Mirror Inpainting](https://mlsanity.com/paper/2609.03740/) (2026)
- [Reflection-aware Generative Novel View Synthesis](https://mlsanity.com/paper/2609.05382/) (2026)

## Abstract (arXiv)

Mirror reflections are common in everyday environments and can provide stereo information within a single capture, as the real and reflected virtual views are visible simultaneously. We exploit this property by treating the reflection as an auxiliary view and designing a transformation that constructs a physically valid virtual camera, allowing direct pixel-domain generation of the virtual view while adhering to the real-world imaging process. This enables a multi-view stereo setup from a single image, simplifying the imaging process, making it compatible with powerful feed-forward reconstruction models for generalizable and robust 3D reconstruction. To further exploit the geometric symmetry introduced by mirrors, we propose a symmetric-aware loss to refine pose estimation. Our framework also naturally extends to dynamic scenes, where each frame contains a mirror reflection, enabling efficient per-frame geometry recovery. For quantitative evaluation, we provide a fully customizable synthetic dataset of 16 Blender scenes, each with ground-truth point clouds and camera poses. Extensive experiments on real-world data and synthetic data are conducted to illustrate the effectiveness of our method.
