# Selective Progress-Aware Querying for Human-in-the-Loop Reinforcement Learning

arXiv: https://arxiv.org/abs/2509.20541 · HTML: https://mlsanity.com/paper/2509.20541/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 16 references that are in the map.
- First posted on arXiv 24 Sep 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 9 of 9)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [Diff-DAgger: Uncertainty Estimation with Diffusion Policy for Robotic Manipulation](https://mlsanity.com/paper/2410.14868/) (2024)
- [Soliciting Human-in-the-Loop User Feedback for Interactive Machine Learning Reduces User Trust and Impressions of Model Accuracy](https://mlsanity.com/paper/2008.12735/) (2020)
- [Cost-effective Interactive Attention Learning with Neural Attention Processes](https://mlsanity.com/paper/2006.05419/) (2020)

## Built on by (most cited first, 1 of 1)

- [E2HiL: Entropy-Guided Sample Selection for Efficient Real-World Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2601.19969/) (2026)

## Abstract (arXiv)

Human feedback can greatly accelerate robot learning, but in real-world settings, such feedback is costly and limited. Existing human-in-the-loop reinforcement learning (HiL-RL) methods often assume abundant feedback, limiting their practicality for physical robot deployment. In this work, we introduce SPARQ, a progress-aware query policy that requests feedback only when learning stagnates or worsens, thereby reducing unnecessary oracle calls. We evaluate SPARQ on a simulated UR5 cube-picking task in PyBullet, comparing against three baselines: no feedback, random querying, and always querying. Our experiments show that SPARQ achieves near-perfect task success, matching the performance of always querying while consuming about half the feedback budget. It also provides more stable and efficient learning than random querying, and significantly improves over training without feedback. These findings suggest that selective, progress-based query strategies can make HiL-RL more efficient and scalable for robots operating under realistic human effort constraints.
