# SGAligner++: Cross-Modal Language-Aided 3D Scene Graph Alignment

arXiv: https://arxiv.org/abs/2509.20401 · HTML: https://mlsanity.com/paper/2509.20401/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 29 references that are in the map.
- First posted on arXiv 23 Sep 2025.

## Builds on (most cited first, 26 of 26)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [PREDATOR: Registration of 3D Point Clouds with Low Overlap](https://mlsanity.com/paper/2011.13005/) (2020)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [Geometric Transformer for Fast and Robust Point Cloud Registration](https://mlsanity.com/paper/2202.06688/) (2022)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding](https://mlsanity.com/paper/2401.09340/) (2024)
- [Multi-view Knowledge Graph Embedding for Entity Alignment](https://mlsanity.com/paper/1906.02390/) (2019)
- [TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphs](https://mlsanity.com/paper/2207.05006/) (2022)
- [Multi-modal Contrastive Representation Learning for Entity Alignment](https://mlsanity.com/paper/2209.00891/) (2022)
- [SGAligner : 3D Scene Alignment with Scene Graphs](https://mlsanity.com/paper/2304.14880/) (2023)
- [SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs](https://mlsanity.com/paper/2404.00469/) (2024)
- [SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction](https://mlsanity.com/paper/2309.15702/) (2023)
- ["Where am I?" Scene Retrieval with Language](https://mlsanity.com/paper/2404.14565/) (2024)
- [CrossOver: 3D Scene Cross-Modal Alignment](https://mlsanity.com/paper/2502.15011/) (2025)
- [SG-PGM: Partial Graph Matching Network with Semantic Geometric Fusion for 3D Scene Graph Alignment and Its Downstream Tasks](https://mlsanity.com/paper/2403.19474/) (2024)
- [Automatically Annotating Indoor Images with CAD Models via RGB-D Scans](https://mlsanity.com/paper/2212.11796/) (2022)
- [SG-Reg: Generalizable and Efficient Scene Graph Registration](https://mlsanity.com/paper/2504.14440/) (2025)

## Built on by (most cited first, 2 of 2)

- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [OpenSGA: Efficient 3D Scene Graph Alignment in the Open World](https://mlsanity.com/paper/2605.10484/) (2026)

## Abstract (arXiv)

Aligning 3D scene graphs is a crucial initial step for several applications in robot navigation and embodied perception. Current methods in 3D scene graph alignment often rely on single-modality point cloud data and struggle with incomplete or noisy input. We introduce SGAligner++, a cross-modal, language-aided framework for 3D scene graph alignment. Our method addresses the challenge of aligning partially overlapping scene observations across heterogeneous modalities by learning a unified joint embedding space, enabling accurate alignment even under low-overlap conditions and sensor noise. By employing lightweight unimodal encoders and attention-based fusion, SGAligner++ enhances scene understanding for tasks such as visual localization, 3D reconstruction, and navigation, while ensuring scalability and minimal computational overhead. Extensive evaluations on real-world datasets demonstrate that SGAligner++ outperforms state-of-the-art methods by up to 40% on noisy real-world reconstructions, while enabling cross-modal generalization.
