# VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation

arXiv: https://arxiv.org/abs/2509.20322 · HTML: https://mlsanity.com/paper/2509.20322/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Sep 2025.

## Built on by (most cited first, 26 of 26)

- [OXE-AugE: A Large-Scale Robot Augmentation of OXE for Scaling Cross-Embodiment Policy Learning](https://mlsanity.com/paper/2512.13100/) (2025)
- [Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints](https://mlsanity.com/paper/2510.18002/) (2025)
- [ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation](https://mlsanity.com/paper/2603.03279/) (2026)
- [ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data](https://mlsanity.com/paper/2603.09170/) (2026)
- [ActiveMimic: Egocentric Video Pretraining with Active Perception](https://mlsanity.com/paper/2606.06194/) (2026)
- [SteadyTray: Learning Object Balancing Tasks in Humanoid Tray Transport via Residual Reinforcement Learning](https://mlsanity.com/paper/2603.10306/) (2026)
- [Learning Human-Like Badminton Skills for Humanoid Robots](https://mlsanity.com/paper/2602.08370/) (2026)
- [SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework](https://mlsanity.com/paper/2605.20373/) (2026)
- [SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation](https://mlsanity.com/paper/2606.03297/) (2026)
- [PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball](https://mlsanity.com/paper/2607.28623/) (2026)
- [PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization](https://mlsanity.com/paper/2603.13228/) (2026)
- [REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning](https://mlsanity.com/paper/2603.13707/) (2026)
- [HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions](https://mlsanity.com/paper/2603.15612/) (2026)
- [Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors](https://mlsanity.com/paper/2605.22272/) (2026)
- [HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers](https://mlsanity.com/paper/2606.06493/) (2026)
- [AdaptManip: Learning Adaptive Whole-Body Object Lifting and Delivery with Online Recurrent State Estimation](https://mlsanity.com/paper/2602.14363/) (2026)
- [HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping](https://mlsanity.com/paper/2602.16705/) (2026)
- [Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework](https://mlsanity.com/paper/2602.20375/) (2026)
- [ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control](https://mlsanity.com/paper/2606.30362/) (2026)
- [Weave: Learning Whole-Body Dexterous Loco-Manipulation from Human-Object Interactions](https://mlsanity.com/paper/2609.16683/) (2026)
- [Human Motion Estimation with Everyday Wearables](https://mlsanity.com/paper/2512.21209/) (2025)
- [EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control](https://mlsanity.com/paper/2606.08495/) (2026)
- [PFM-HR: Pose Flow Matching for Humanoid Robots](https://mlsanity.com/paper/2608.03227/) (2026)
- [InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation](https://mlsanity.com/paper/2610.06850/) (2026)
- [Workhorse: Learning Robust Whole-Body Humanoid Loco-Manipulation from Human Data](https://mlsanity.com/paper/2610.09117/) (2026)
- [Being-M0.7: A Latent World-Action Model for Humanoid Robots](https://mlsanity.com/paper/2610.11283/) (2026)

## Abstract (arXiv)

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across diverse tasks. We introduce VisualMimic, a visual sim-to-real framework that unifies egocentric vision with hierarchical whole-body control for humanoid robots. VisualMimic combines a task-agnostic low-level keypoint tracker -- trained from human motion data via a teacher-student scheme -- with a task-specific high-level policy that generates keypoint commands from visual and proprioceptive input. To ensure stable training, we inject noise into the low-level policy and clip high-level actions using human motion statistics. VisualMimic enables zero-shot transfer of visuomotor policies trained in simulation to real humanoid robots, accomplishing a wide range of loco-manipulation tasks such as box lifting, pushing, football dribbling, and kicking. Beyond controlled laboratory settings, our policies also generalize robustly to outdoor environments. Videos are available at: https://visualmimic.github.io .
