# UserRL: Training Interactive User-Centric Agent via Reinforcement Learning

arXiv: https://arxiv.org/abs/2509.19736 · HTML: https://mlsanity.com/paper/2509.19736/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 44 of its 50 references that are in the map.
- First posted on arXiv 24 Sep 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 44)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Models](https://mlsanity.com/paper/2403.13372/) (2024)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [Measuring and Narrowing the Compositionality Gap in Language Models](https://mlsanity.com/paper/2210.03350/) (2022)
- [SimPO: Simple Preference Optimization with a Reference-Free Reward](https://mlsanity.com/paper/2405.14734/) (2024)
- [SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-training](https://mlsanity.com/paper/2501.17161/) (2025)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model](https://mlsanity.com/paper/2504.07615/) (2025)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [ToolRL: Reward is All Tool Learning Needs](https://mlsanity.com/paper/2504.13958/) (2025)
- [MINT: Evaluating LLMs in Multi-turn Interaction with Tools and Language Feedback](https://mlsanity.com/paper/2309.10691/) (2023)
- [VAPO: Efficient and Reliable Reinforcement Learning for Advanced Reasoning Tasks](https://mlsanity.com/paper/2504.05118/) (2025)
- [TTRL: Test-Time Reinforcement Learning](https://mlsanity.com/paper/2504.16084/) (2025)
- [ResearchAgent: Iterative Research Idea Generation over Scientific Literature with Large Language Models](https://mlsanity.com/paper/2404.07738/) (2024)
- [WebLINX: Real-World Website Navigation with Multi-Turn Dialogue](https://mlsanity.com/paper/2402.05930/) (2024)
- [MultiAgentBench: Evaluating the Collaboration and Competition of LLM agents](https://mlsanity.com/paper/2503.01935/) (2025)
- [RM-R1: Reward Modeling as Reasoning](https://mlsanity.com/paper/2505.02387/) (2025)
- [Do LLMs Recognize Your Preferences? Evaluating Personalized Preference Following in LLMs](https://mlsanity.com/paper/2502.09597/) (2025)
- [Agentic Reasoning and Tool Integration for LLMs via Reinforcement Learning](https://mlsanity.com/paper/2505.01441/) (2025)
- [Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance](https://mlsanity.com/paper/2410.12361/) (2024)

## Built on by (most cited first, 30 of 32)

- [A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agents](https://mlsanity.com/paper/2601.12538/) (2026)
- [Training Proactive and Personalized LLM Agents](https://mlsanity.com/paper/2511.02208/) (2025)
- [Enterprise Deep Research: Steerable Multi-Agent Deep Research for Enterprise Analytics](https://mlsanity.com/paper/2510.17797/) (2025)
- [xRouter: Training Cost-Aware LLMs Orchestration System via Reinforcement Learning](https://mlsanity.com/paper/2510.08439/) (2025)
- [On Randomness in Agentic Evals](https://mlsanity.com/paper/2602.07150/) (2026)
- [InteractComp: Evaluating Search Agents With Ambiguous Queries](https://mlsanity.com/paper/2510.24668/) (2025)
- [InfoPO: Information-Driven Policy Optimization for User-Centric Agents](https://mlsanity.com/paper/2603.00656/) (2026)
- [TRIP-Bench: A Benchmark for Long-Horizon Interactive Agents in Real-World Scenarios](https://mlsanity.com/paper/2602.01675/) (2026)
- [Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants](https://mlsanity.com/paper/2605.09808/) (2026)
- [UserLM-R1: Modeling Human Reasoning in User Language Models with Multi-Reward Reinforcement Learning](https://mlsanity.com/paper/2601.09215/) (2026)
- [Risky-Bench: Probing Agentic Safety Risks under Real-World Deployment](https://mlsanity.com/paper/2602.03100/) (2026)
- [ThoughtTrace: Understanding User Thoughts in Real-World LLM Interactions](https://mlsanity.com/paper/2605.20087/) (2026)
- [AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints](https://mlsanity.com/paper/2606.05622/) (2026)
- [One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL](https://mlsanity.com/paper/2608.12253/) (2026)
- [PRIME: Training Free Proactive Reasoning via Iterative Memory Evolution for User-Centric Agent](https://mlsanity.com/paper/2604.07645/) (2026)
- [IntentRL: Training Proactive User-intent Agents for Open-ended Deep Research via Reinforcement Learning](https://mlsanity.com/paper/2602.03468/) (2026)
- [Pushing Forward Pareto Frontiers of Proactive Agents with Behavioral Agentic Optimization](https://mlsanity.com/paper/2602.11351/) (2026)
- [Do LLMs Know What to Ask and When? Evaluating Multi-Turn Information Seeking](https://mlsanity.com/paper/2608.14808/) (2026)
- [Proactive Service Agents: A Unified Decision Framework, Methods, and Evaluation](https://mlsanity.com/paper/2609.03727/) (2026)
- [Democratizing Tool Learning with Environments Fully Simulated by a Free 8B Language Model](https://mlsanity.com/paper/2604.17739/) (2026)
- [Towards Better Agents for Multi-Turn User Interaction: The Next User Turn Is More Than Context](https://mlsanity.com/paper/2608.17499/) (2026)
- [AcCoRD: Evaluating User-Agent Collaboration Under Realistic User Preference Dynamics](https://mlsanity.com/paper/2608.27818/) (2026)
- [Mind2Dialogue: Training Human-Aware Language Models by Simulating User Mental States](https://mlsanity.com/paper/2609.15972/) (2026)
- [Beyond Oracle Communication: Benchmarking Interactive Intent Alignment Under Miscommunication and Evolving User Intent](https://mlsanity.com/paper/2609.38604/) (2026)
- [CustomerSim: Benchmarking and Aligning Multimodal Language Models as Retail User Simulators](https://mlsanity.com/paper/2605.08334/) (2026)
- [Don't Wait to Reply: Towards Responsive yet Thoughtful Dialogue through Proactive Thinking](https://mlsanity.com/paper/2607.03093/) (2026)
- [TRACER: Trajectory-Aligned Learning for Multi-Turn User Simulation](https://mlsanity.com/paper/2609.28690/) (2026)
- [Asking for What Was Never Requested: Horizontal and Vertical Proactivity in Agents](https://mlsanity.com/paper/2609.37236/) (2026)
- [MIMESIS: Learning User Simulators as Training Environments for Interactive Agents](https://mlsanity.com/paper/2610.09484/) (2026)
- [CLEAT: Learning Value-Guided Clarification for Interactive Agents](https://mlsanity.com/paper/2610.12655/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) has shown promise in training agentic models that move beyond static benchmarks to engage in dynamic, multi-turn interactions. Yet, the ultimate value of such agents lies in their ability to assist users, a setting where diversity and dynamics of user interaction pose challenges. In this work, we propose UserRL, a unified framework for training and evaluating user-centric abilities through standardized gym environments paired with simulated users. We systematically vary turn-level reward assignment and trajectory-level score calculation to analyze how different formulations affect learning under the GRPO algorithm. Our experiments across Qwen3 models reveal three key findings: (i) SFT cold start is critical for unlocking initial interaction ability and enabling sustained RL improvements; (ii) deliberate trajectory scoring yields more efficient and effective multi-turn interactions; and (iii) while stronger simulated users (e.g., GPT-4o) facilitates training, open-source simulators (e.g., Qwen3-32B) remain a cost-effective and transferable option. Together, these results highlight that careful design of reward shaping and user simulation choice is as crucial as model scale, and establish UserRL as a practical pathway for developing robust user-centric agentic models. All codes and data are public for future research.
