# DyBBT: Dynamic Balance via Bandit-inspired Targeting for Dialog Policy with Cognitive Dual-Systems

arXiv: https://arxiv.org/abs/2509.19695 · HTML: https://mlsanity.com/paper/2509.19695/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 66 references that are in the map.
- First posted on arXiv 24 Sep 2025.

## Builds on (most cited first, 30 of 32)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Language Models (Mostly) Know What They Know](https://mlsanity.com/paper/2207.05221/) (2022)
- [MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling](https://mlsanity.com/paper/1810.00278/) (2018)
- [Teaching Models to Express Their Uncertainty in Words](https://mlsanity.com/paper/2205.14334/) (2022)
- [A Network-based End-to-End Trainable Task-oriented Dialogue System](https://mlsanity.com/paper/1604.04562/) (2016)
- [Reinforcement learning](https://mlsanity.com/paper/2405.10369/) (2024)
- [Do Large Language Models Know What They Don't Know?](https://mlsanity.com/paper/2305.18153/) (2023)
- [Beyond UCB: Optimal and Efficient Contextual Bandits with Regression Oracles](https://mlsanity.com/paper/2002.04926/) (2020)
- [Bridging the Gap Between Value and Policy Based Reinforcement Learning](https://mlsanity.com/paper/1702.08892/) (2017)
- [A Survey on Recent Advances in LLM-Based Multi-turn Dialogue Systems](https://mlsanity.com/paper/2402.18013/) (2024)
- [GALAXY: A Generative Pre-trained Model for Task-Oriented Dialog with Semi-Supervised Learning and Explicit Policy Injection](https://mlsanity.com/paper/2111.14592/) (2021)
- [Lipschitz Continuity in Model-based Reinforcement Learning](https://mlsanity.com/paper/1804.07193/) (2018)
- [Microsoft Dialogue Challenge: Building End-to-End Task-Completion Dialogue Systems](https://mlsanity.com/paper/1807.11125/) (2018)
- [Composite Task-Completion Dialogue Policy Learning via Hierarchical Deep Reinforcement Learning](https://mlsanity.com/paper/1704.03084/) (2017)
- [Towards Human-AI Deliberation: Design and Evaluation of LLM-Empowered Deliberative AI for AI-Assisted Decision-Making](https://mlsanity.com/paper/2403.16812/) (2024)
- [Planning Like Human: A Dual-process Framework for Dialogue Planning](https://mlsanity.com/paper/2406.05374/) (2024)
- [A Survey on Recent Advances and Challenges in Reinforcement Learning Methods for Task-Oriented Dialogue Policy Learning](https://mlsanity.com/paper/2202.13675/) (2022)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Combining Evolution and Deep Reinforcement Learning for Policy Search: a Survey](https://mlsanity.com/paper/2203.14009/) (2022)
- [Intuitive or Dependent? Investigating LLMs' Behavior Style to Conflicting Prompts](https://mlsanity.com/paper/2309.17415/) (2023)
- [Online Regret Bounds for Undiscounted Continuous Reinforcement Learning](https://mlsanity.com/paper/1302.2550/) (2013)
- [End-to-end Task-oriented Dialogue: A Survey of Tasks, Methods, and Future Directions](https://mlsanity.com/paper/2311.09008/) (2023)
- [Contextual Bilevel Reinforcement Learning for Incentive Alignment](https://mlsanity.com/paper/2406.01575/) (2024)
- [Finite-time Analysis of Globally Nonstationary Multi-Armed Bandits](https://mlsanity.com/paper/2107.11419/) (2021)
- [NROWAN-DQN: A Stable Noisy Network with Noise Reduction and Online Weight Adjustment for Exploration](https://mlsanity.com/paper/2006.10980/) (2020)
- [An Empirical Bayes Framework for Open-Domain Dialogue Generation](https://mlsanity.com/paper/2311.10945/) (2023)
- [Cascading Reinforcement Learning](https://mlsanity.com/paper/2401.08961/) (2024)
- [DynaMITE-RL: A Dynamic Model for Improved Temporal Meta-Reinforcement Learning](https://mlsanity.com/paper/2402.15957/) (2024)
- [TransferTOD: A Generalizable Chinese Multi-Domain Task-Oriented Dialogue System with Transfer Capabilities](https://mlsanity.com/paper/2407.21693/) (2024)

## Abstract (arXiv)

Task oriented dialog systems often rely on static exploration strategies that do not adapt to dynamic dialog contexts, leading to inefficient exploration and suboptimal performance. We propose DyBBT, a novel dialog policy learning framework that formalizes the exploration challenge through a structured cognitive state space capturing dialog progression, user uncertainty, and slot dependency. DyBBT proposes a bandit inspired meta-controller that dynamically switches between a fast intuitive inference (System 1) and a slow deliberative reasoner (System 2) based on real-time cognitive states and visitation counts. Extensive experiments on single- and multi-domain benchmarks show that DyBBT achieves state-of-the-art performance in success rate, efficiency, and generalization, with human evaluations confirming its decisions are well aligned with expert judgment.
