# DAWM: Diffusion Action World Models for Offline Reinforcement Learning via Action-Inferred Transitions

arXiv: https://arxiv.org/abs/2509.19538 · HTML: https://mlsanity.com/paper/2509.19538/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 21 of its 32 references that are in the map.
- First posted on arXiv 23 Sep 2025.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)
- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 21 of 21)

- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Model-Based Value Estimation for Efficient Model-Free Reinforcement Learning](https://mlsanity.com/paper/1803.00101/) (2018)
- [Transformer-based World Models Are Happy With 100k Interactions](https://mlsanity.com/paper/2303.07109/) (2023)
- [World Models via Policy-Guided Trajectory Diffusion](https://mlsanity.com/paper/2312.08533/) (2023)
- [Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectories](https://mlsanity.com/paper/2210.06518/) (2022)
- [Policy Information Capacity: Information-Theoretic Measure for Task Complexity in Deep Reinforcement Learning](https://mlsanity.com/paper/2103.12726/) (2021)
- [Robust Visual Imitation Learning with Inverse Dynamics Representations](https://mlsanity.com/paper/2310.14274/) (2023)
- [A framework for reinforcement learning with autocorrelated actions](https://mlsanity.com/paper/2009.04777/) (2020)

## Built on by (most cited first, 2 of 2)

- [PhyWorld: Physics-Faithful World Model for Video Generation](https://mlsanity.com/paper/2605.19242/) (2026)
- [Human Cognition in Machines: A Unified Perspective of World Models](https://mlsanity.com/paper/2604.16592/) (2026)

## Abstract (arXiv)

Diffusion-based world models have demonstrated strong capabilities in synthesizing realistic long-horizon trajectories for offline reinforcement learning (RL). However, many existing methods do not directly generate actions alongside states and rewards, limiting their compatibility with standard value-based offline RL algorithms that rely on one-step temporal difference (TD) learning. While prior work has explored joint modeling of states, rewards, and actions to address this issue, such formulations often lead to increased training complexity and reduced performance in practice. We propose DAWM, a diffusion-based world model that generates future state-reward trajectories conditioned on the current state, action, and return-to-go, paired with an inverse dynamics model (IDM) for efficient action inference. This modular design produces complete synthetic transitions suitable for one-step TD-based offline RL, enabling effective and computationally efficient training. Empirically, we show that conservative offline RL algorithms such as TD3BC and IQL benefit significantly from training on these augmented trajectories, consistently outperforming prior diffusion-based baselines across multiple tasks in the D4RL benchmark.
