# Self-evolved Imitation Learning in Simulated World

arXiv: https://arxiv.org/abs/2509.19460 · HTML: https://mlsanity.com/paper/2509.19460/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 25 of its 33 references that are in the map.
- First posted on arXiv 23 Sep 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 25 of 25)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Implicit Behavioral Cloning](https://mlsanity.com/paper/2109.00137/) (2021)
- [WorldVLA: Towards Autoregressive Action World Model](https://mlsanity.com/paper/2506.21539/) (2025)
- [Behavior Transformers: Cloning k modes with one stone](https://mlsanity.com/paper/2206.11251/) (2022)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Scaling Robot Learning with Semantically Imagined Experience](https://mlsanity.com/paper/2302.11550/) (2023)
- [RoboAgent: Generalization and Efficiency in Robot Manipulation via Semantic Augmentations and Action Chunking](https://mlsanity.com/paper/2309.01918/) (2023)
- [Open-World Object Manipulation using Pre-trained Vision-Language Models](https://mlsanity.com/paper/2303.00905/) (2023)
- [Data Scaling Laws in Imitation Learning for Robotic Manipulation](https://mlsanity.com/paper/2410.18647/) (2024)
- [Task Residual for Tuning Vision-Language Models](https://mlsanity.com/paper/2211.10277/) (2022)
- [BAKU: An Efficient Transformer for Multi-Task Policy Learning](https://mlsanity.com/paper/2406.07539/) (2024)
- [GraphAdapter: Tuning Vision-Language Models With Dual Knowledge Graph](https://mlsanity.com/paper/2309.13625/) (2023)
- [QueST: Self-Supervised Skill Abstractions for Learning Continuous Control](https://mlsanity.com/paper/2407.15840/) (2024)
- [VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation](https://mlsanity.com/paper/2503.07135/) (2025)
- [Offline Meta-Reinforcement Learning for Industrial Insertion](https://mlsanity.com/paper/2110.04276/) (2021)
- [DROPO: Sim-to-Real Transfer with Offline Domain Randomization](https://mlsanity.com/paper/2201.08434/) (2022)
- [MAHALO: Unifying Offline Reinforcement Learning and Imitation Learning from Observations](https://mlsanity.com/paper/2303.17156/) (2023)
- [Implicit Offline Reinforcement Learning via Supervised Learning](https://mlsanity.com/paper/2210.12272/) (2022)

## Built on by (most cited first, 4 of 4)

- [SimScale: Learning to Drive via Real-World Simulation at Scale](https://mlsanity.com/paper/2511.23369/) (2025)
- [Dream-Tac: A Unified Tactile World Action Model for Contact-Rich Robot Manipulation](https://mlsanity.com/paper/2606.08737/) (2026)
- [NS-VLA: Towards Neuro-Symbolic Vision-Language-Action Models](https://mlsanity.com/paper/2603.09542/) (2026)
- [DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination](https://mlsanity.com/paper/2609.09119/) (2026)

## Abstract (arXiv)

Imitation learning has been a trend recently, yet training a generalist agent across multiple tasks still requires large-scale expert demonstrations, which are costly and labor-intensive to collect. To address the challenge of limited supervision, we propose Self-Evolved Imitation Learning (SEIL), a framework that progressively improves a few-shot model through simulator interactions. The model first attempts tasksin the simulator, from which successful trajectories are collected as new demonstrations for iterative refinement. To enhance the diversity of these demonstrations, SEIL employs dual-level augmentation: (i) Model-level, using an Exponential Moving Average (EMA) model to collaborate with the primary model, and (ii) Environment-level, introducing slight variations in initial object positions. We further introduce a lightweight selector that filters complementary and informative trajectories from the generated pool to ensure demonstration quality. These curated samples enable the model to achieve competitive performance with far fewer training examples. Extensive experiments on the LIBERO benchmark show that SEIL achieves a new state-of-the-art performance in few-shot imitation learning scenarios. Code is available at https://github.com/Jasper-aaa/SEIL.git.
