# WaveletGaussian: Wavelet-domain Diffusion for Sparse-view 3D Gaussian Object Reconstruction

arXiv: https://arxiv.org/abs/2509.19073 · HTML: https://mlsanity.com/paper/2509.19073/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 23 references that are in the map.
- First posted on arXiv 23 Sep 2025.

## Builds on (most cited first, 20 of 20)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors](https://mlsanity.com/paper/2410.16266/) (2024)
- [GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting](https://mlsanity.com/paper/2402.10259/) (2024)
- [GenFusion: Closing the Loop between Reconstruction and Generation via Videos](https://mlsanity.com/paper/2503.21219/) (2025)
- [Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstruction](https://mlsanity.com/paper/2305.15171/) (2023)
- [3D-GSW: 3D Gaussian Splatting for Robust Watermarking](https://mlsanity.com/paper/2409.13222/) (2024)
- [RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors](https://mlsanity.com/paper/2503.10860/) (2025)
- [Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views](https://mlsanity.com/paper/2503.24382/) (2025)
- [From Coarse to Fine: Learnable Discrete Wavelet Transforms for Efficient 3D Gaussian Splatting](https://mlsanity.com/paper/2506.23042/) (2025)
- [4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture](https://mlsanity.com/paper/2507.05163/) (2025)
- [DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting](https://mlsanity.com/paper/2507.15690/) (2025)

## Built on by (most cited first, 3 of 3)

- [Learnable Multi-level Discrete Wavelet Transforms for 3D Gaussian Splatting Frequency Modulation](https://mlsanity.com/paper/2602.14199/) (2026)
- [Speech2Grasp: Data-Efficient Transfer of Text-Conditioned Grasp Detection to Speech in Humanoid Robots](https://mlsanity.com/paper/2607.26567/) (2026)
- [HierGF: Hierarchical Gaussian Fields via Geometry-perception Message Passing for Sparse-view 3D Reconstruction](https://mlsanity.com/paper/2610.01056/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has become a powerful representation for image-based object reconstruction, yet its performance drops sharply in sparse-view settings. Prior works address this limitation by employing diffusion models to repair corrupted renders, subsequently using them as pseudo ground truths for later optimization. While effective, such approaches incur heavy computation from the diffusion fine-tuning and repair steps. We present WaveletGaussian, a framework for more efficient sparse-view 3D Gaussian object reconstruction. Our key idea is to shift diffusion into the wavelet domain: diffusion is applied only to the low-resolution LL subband, while high-frequency subbands are refined with a lightweight network. We further propose an efficient online random masking strategy to curate training pairs for diffusion fine-tuning, replacing the commonly used, but inefficient, leave-one-out strategy. Experiments across two benchmark datasets, Mip-NeRF 360 and OmniObject3D, show WaveletGaussian achieves competitive rendering quality while substantially reducing training time.
