# Event-guided 3D Gaussian Splatting for Dynamic Human and Scene Reconstruction

arXiv: https://arxiv.org/abs/2509.18566 · HTML: https://mlsanity.com/paper/2509.18566/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 22 references that are in the map.
- First posted on arXiv 23 Sep 2025.

## Builds on (most cited first, 17 of 17)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [Simple Baselines for Image Restoration](https://mlsanity.com/paper/2204.04676/) (2022)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [High Speed and High Dynamic Range Video with an Event Camera](https://mlsanity.com/paper/1906.07165/) (2019)
- [Super SloMo: High Quality Estimation of Multiple Intermediate Frames for Video Interpolation](https://mlsanity.com/paper/1712.00080/) (2017)
- [3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2312.09228/) (2023)
- [Events-to-Video: Bringing Modern Computer Vision to Event Cameras](https://mlsanity.com/paper/1904.08298/) (2019)
- [HUGS: Human Gaussian Splats](https://mlsanity.com/paper/2311.17910/) (2023)
- [Robust High-Resolution Video Matting with Temporal Guidance](https://mlsanity.com/paper/2108.11515/) (2021)
- [Event-Based Fusion for Motion Deblurring with Cross-modal Attention](https://mlsanity.com/paper/2112.00167/) (2021)
- [ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering](https://mlsanity.com/paper/2312.05941/) (2023)
- [LiveCap: Real-time Human Performance Capture from Monocular Video](https://mlsanity.com/paper/1810.02648/) (2018)
- [Deep Learning for Event-based Vision: A Comprehensive Survey and Benchmarks](https://mlsanity.com/paper/2302.08890/) (2023)
- [EventHPE: Event-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2108.06819/) (2021)
- [Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis](https://mlsanity.com/paper/2310.03615/) (2023)
- [ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events](https://mlsanity.com/paper/2409.14103/) (2024)

## Abstract (arXiv)

Reconstructing dynamic humans together with static scenes from monocular videos remains difficult, especially under fast motion, where RGB frames suffer from motion blur. Event cameras exhibit distinct advantages, e.g., microsecond temporal resolution, making them a superior sensing choice for dynamic human reconstruction. Accordingly, we present a novel event-guided human-scene reconstruction framework that jointly models human and scene from a single monocular event camera via 3D Gaussian Splatting. Specifically, a unified set of 3D Gaussians carries a learnable semantic attribute; only Gaussians classified as human undergo deformation for animation, while scene Gaussians stay static. To combat blur, we propose an event-guided loss that matches simulated brightness changes between consecutive renderings with the event stream, improving local fidelity in fast-moving regions. Our approach removes the need for external human masks and simplifies managing separate Gaussian sets. On two benchmark datasets, ZJU-MoCap-Blur and MMHPSD-Blur, it delivers state-of-the-art human-scene reconstruction, with notable gains over strong baselines in PSNR/SSIM and reduced LPIPS, especially for high-speed subjects.
