# Robotic Skill Diversification via Active Mutation of Reward Functions in Reinforcement Learning During a Liquid Pouring Task

arXiv: https://arxiv.org/abs/2509.18463 · HTML: https://mlsanity.com/paper/2509.18463/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 43 references that are in the map.
- First posted on arXiv 22 Sep 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 13 of 13)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Vision-Language Foundation Models as Effective Robot Imitators](https://mlsanity.com/paper/2311.01378/) (2023)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [A survey on policy search algorithms for learning robot controllers in a handful of trials](https://mlsanity.com/paper/1807.02303/) (2018)
- [Vision-Language Model-based Physical Reasoning for Robot Liquid Perception](https://mlsanity.com/paper/2404.06904/) (2024)
- [Efficient and Reactive Planning for High Speed Robot Air Hockey](https://mlsanity.com/paper/2107.06140/) (2021)
- [Robotic Arm Control and Task Training through Deep Reinforcement Learning](https://mlsanity.com/paper/2005.02632/) (2020)
- [Visio-Verbal Teleimpedance Interface: Enabling Semi-Autonomous Control of Physical Interaction via Eye Tracking and Speech](https://mlsanity.com/paper/2508.20037/) (2025)

## Abstract (arXiv)

This paper explores how deliberate mutations of reward function in reinforcement learning can produce diversified skill variations in robotic manipulation tasks, examined with a liquid pouring use case. To this end, we developed a new reward function mutation framework that is based on applying Gaussian noise to the weights of the different terms in the reward function. Inspired by the cost-benefit tradeoff model from human motor control, we designed the reward function with the following key terms: accuracy, time, and effort. The study was performed in a simulation environment created in NVIDIA Isaac Sim, and the setup included Franka Emika Panda robotic arm holding a glass with a liquid that needed to be poured into a container. The reinforcement learning algorithm was based on Proximal Policy Optimization. We systematically explored how different configurations of mutated weights in the rewards function would affect the learned policy. The resulting policies exhibit a wide range of behaviours: from variations in execution of the originally intended pouring task to novel skills useful for unexpected tasks, such as container rim cleaning, liquid mixing, and watering. This approach offers promising directions for robotic systems to perform diversified learning of specific tasks, while also potentially deriving meaningful skills for future tasks.
