# Improving the color accuracy of lighting estimation models

arXiv: https://arxiv.org/abs/2509.18390 · HTML: https://mlsanity.com/paper/2509.18390/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 31 references that are in the map.
- First posted on arXiv 22 Sep 2025.

## Builds on (most cited first, 21 of 21)

- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Are GANs Created Equal? A Large-Scale Study](https://mlsanity.com/paper/1711.10337/) (2017)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [DiffusionLight: Light Probes for Free by Painting a Chrome Ball](https://mlsanity.com/paper/2312.09168/) (2023)
- [DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality](https://mlsanity.com/paper/1904.01175/) (2019)
- [Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination](https://mlsanity.com/paper/2003.08367/) (2020)
- [IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes](https://mlsanity.com/paper/2206.08423/) (2022)
- [StyleLight: HDR Panorama Generation for Lighting Estimation and Editing](https://mlsanity.com/paper/2207.14811/) (2022)
- [Neural Illumination: Lighting Prediction for Indoor Environments](https://mlsanity.com/paper/1906.07370/) (2019)
- [Deep White-Balance Editing](https://mlsanity.com/paper/2004.01354/) (2020)
- [EMLight: Lighting Estimation via Spherical Distribution Approximation](https://mlsanity.com/paper/2012.11116/) (2020)
- [HDR Environment Map Estimation for Real-Time Augmented Reality](https://mlsanity.com/paper/2011.10687/) (2020)
- [A Dataset of Multi-Illumination Images in the Wild](https://mlsanity.com/paper/1910.08131/) (2019)
- [EverLight: Indoor-Outdoor Editable HDR Lighting Estimation](https://mlsanity.com/paper/2304.13207/) (2023)
- [GMLight: Lighting Estimation via Geometric Distribution Approximation](https://mlsanity.com/paper/2102.10244/) (2021)
- [Editable Indoor Lighting Estimation](https://mlsanity.com/paper/2211.03928/) (2022)

## Abstract (arXiv)

Advances in high dynamic range (HDR) lighting estimation from a single image have opened new possibilities for augmented reality (AR) applications. Predicting complex lighting environments from a single input image allows for the realistic rendering and compositing of virtual objects. In this work, we investigate the color robustness of such methods -- an often overlooked yet critical factor for achieving visual realism. While most evaluations conflate color with other lighting attributes (e.g., intensity, direction), we isolate color as the primary variable of interest. Rather than introducing a new lighting estimation algorithm, we explore whether simple adaptation techniques can enhance the color accuracy of existing models. Using a novel HDR dataset featuring diverse lighting colors, we systematically evaluate several adaptation strategies. Our results show that preprocessing the input image with a pre-trained white balance network improves color robustness, outperforming other strategies across all tested scenarios. Notably, this approach requires no retraining of the lighting estimation model. We further validate the generality of this finding by applying the technique to three state-of-the-art lighting estimation methods from recent literature.
