# Stable Video-Driven Portraits

arXiv: https://arxiv.org/abs/2509.17476 · HTML: https://mlsanity.com/paper/2509.17476/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 17 of its 26 references that are in the map.
- First posted on arXiv 22 Sep 2025.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 17 of 17)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditions](https://mlsanity.com/paper/2407.08136/) (2024)
- [AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation](https://mlsanity.com/paper/2403.17694/) (2024)
- [Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatars](https://mlsanity.com/paper/2008.10174/) (2020)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention](https://mlsanity.com/paper/2403.15931/) (2024)
- [FantasyTalking: Realistic Talking Portrait Generation via Coherent Motion Synthesis](https://mlsanity.com/paper/2504.04842/) (2025)
- [EMOPortraits: Emotion-enhanced Multimodal One-shot Head Avatars](https://mlsanity.com/paper/2404.19110/) (2024)
- [L2CS-Net: Fine-Grained Gaze Estimation in Unconstrained Environments](https://mlsanity.com/paper/2203.03339/) (2022)
- [Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation](https://mlsanity.com/paper/2307.09906/) (2023)
- [On the Content Bias in Fr'echet Video Distance](https://mlsanity.com/paper/2404.12391/) (2024)
- [LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar](https://mlsanity.com/paper/2305.01190/) (2023)

## Built on by (most cited first, 2 of 2)

- [Eulerian Motion Guidance: Robust Image Animation via Bidirectional Geometric Consistency](https://mlsanity.com/paper/2605.06280/) (2026)
- [PixReenact: Pixel-Conditioned Causal Video Diffusion for Streaming Head-Avatar Reenactment](https://mlsanity.com/paper/2610.05233/) (2026)

## Abstract (arXiv)

Portrait animation aims to generate photo-realistic videos from a single source image by reenacting the expression and pose from a driving video. While early methods relied on 3D morphable models or feature warping techniques, they often suffered from limited expressivity, temporal inconsistency, and poor generalization to unseen identities or large pose variations. Recent advances using diffusion models have demonstrated improved quality but remain constrained by weak control signals and architectural limitations. In this work, we propose a novel diffusion based framework that leverages masked facial regions specifically the eyes, nose, and mouth from the driving video as strong motion control cues. To enable robust training without appearance leakage, we adopt cross identity supervision. To leverage the strong prior from the pretrained diffusion model, our novel architecture introduces minimal new parameters that converge faster and help in better generalization. We introduce spatial temporal attention mechanisms that allow inter frame and intra frame interactions, effectively capturing subtle motions and reducing temporal artifacts. Our model uses history frames to ensure continuity across segments. At inference, we propose a novel signal fusion strategy that balances motion fidelity with identity preservation. Our approach achieves superior temporal consistency and accurate expression control, enabling high-quality, controllable portrait animation suitable for real-world applications.
