# Shall We Play a Game? Language Models for Open-ended Wargames

arXiv: https://arxiv.org/abs/2509.17192 · HTML: https://mlsanity.com/paper/2509.17192/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 155 of its 312 references that are in the map.
- First posted on arXiv 21 Sep 2025.

## Builds on (most cited first, 30 of 155)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [Language Models Don't Always Say What They Think: Unfaithful Explanations in Chain-of-Thought Prompting](https://mlsanity.com/paper/2305.04388/) (2023)
- [Towards Understanding Sycophancy in Language Models](https://mlsanity.com/paper/2310.13548/) (2023)
- [Encouraging Divergent Thinking in Large Language Models through Multi-Agent Debate](https://mlsanity.com/paper/2305.19118/) (2023)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [CRITIC: Large Language Models Can Self-Correct with Tool-Interactive Critiquing](https://mlsanity.com/paper/2305.11738/) (2023)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Measuring Faithfulness in Chain-of-Thought Reasoning](https://mlsanity.com/paper/2307.13702/) (2023)
- [LLMs-as-Judges: A Comprehensive Survey on LLM-based Evaluation Methods](https://mlsanity.com/paper/2412.05579/) (2024)
- [Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training](https://mlsanity.com/paper/2309.17179/) (2023)
- [Large Language Models Empowered Agent-based Modeling and Simulation: A Survey and Perspectives](https://mlsanity.com/paper/2312.11970/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Playing repeated games with Large Language Models](https://mlsanity.com/paper/2305.16867/) (2023)
- [AI Deception: A Survey of Examples, Risks, and Potential Solutions](https://mlsanity.com/paper/2308.14752/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [War and Peace (WarAgent): Large Language Model-based Multi-Agent Simulation of World Wars](https://mlsanity.com/paper/2311.17227/) (2023)
- [Large language models that replace human participants can harmfully misportray and flatten identity groups](https://mlsanity.com/paper/2402.01908/) (2024)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [Generative agent-based modeling with actions grounded in physical, social, or digital space using Concordia](https://mlsanity.com/paper/2312.03664/) (2023)
- [NoLiMa: Long-Context Evaluation Beyond Literal Matching](https://mlsanity.com/paper/2502.05167/) (2025)
- [Emergent social conventions and collective bias in LLM populations](https://mlsanity.com/paper/2410.08948/) (2024)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Systematic Biases in LLM Simulations of Debates](https://mlsanity.com/paper/2402.04049/) (2024)
- [LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Models](https://mlsanity.com/paper/2404.01230/) (2024)
- [On scalable oversight with weak LLMs judging strong LLMs](https://mlsanity.com/paper/2407.04622/) (2024)
- [Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiation](https://mlsanity.com/paper/2309.17234/) (2023)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Uncertainty Quantification and Confidence Calibration in Large Language Models: A Survey](https://mlsanity.com/paper/2503.15850/) (2025)

## Built on by (most cited first, 2 of 2)

- [An Independent Safety Evaluation of Kimi K2.5](https://mlsanity.com/paper/2604.03121/) (2026)
- [The Shibboleth Effect: Auditing the Cross-Lingual Distributional Skew of Large Language Models](https://mlsanity.com/paper/2606.11082/) (2026)

## Abstract (arXiv)

LLM-based social simulations can make a generated transcript look like a single behavioral signal, but the model behind that transcript may be doing several different jobs: choosing what an actor says or does, deciding what happens after an action, or both. The difference matters especially in open-ended wargames, where models are prized for handling unusual actions and ambiguous consequences. We report a scoping review of 223 de-duplicated AI-in-wargames and strategic-simulation papers retrieved through May 1, 2026, describing each simulation by its model-control profile: whether the language model has open-ended control over player actions, adjudication, or both. Only 20 of 223 studies (~9%) give language models both roles. Before treating LM outputs as social simulations, researchers need to know how much creative control the model has over actions and consequences. For open-ended simulations, fidelity depends not only on whether agents behave plausibly, but also on whether language models can reliably act as adjudicators or world models.
