# VaseVQA: Multimodal Agent and Benchmark for Ancient Greek Pottery

arXiv: https://arxiv.org/abs/2509.17191 · HTML: https://mlsanity.com/paper/2509.17191/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 30 of its 91 references that are in the map.
- First posted on arXiv 21 Sep 2025.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 30)

- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Models](https://mlsanity.com/paper/2304.10592/) (2023)
- [Fine-Grained Visual Classification of Aircraft](https://mlsanity.com/paper/1306.5151/) (2013)
- [Microsoft COCO Captions: Data Collection and Evaluation Server](https://mlsanity.com/paper/1504.00325/) (2015)
- [VisualBERT: A Simple and Performant Baseline for Vision and Language](https://mlsanity.com/paper/1908.03557/) (2019)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [Vision-R1: Incentivizing Reasoning Capability in Multimodal Large Language Models](https://mlsanity.com/paper/2503.06749/) (2025)
- [PathVQA: 30000+ Questions for Medical Visual Question Answering](https://mlsanity.com/paper/2003.10286/) (2020)
- [Neural Module Networks](https://mlsanity.com/paper/1511.02799/) (2015)
- [A Short Note on the Kinetics-700 Human Action Dataset](https://mlsanity.com/paper/1907.06987/) (2019)
- [Multi-Grained Vision Language Pre-Training: Aligning Texts with Visual Concepts](https://mlsanity.com/paper/2111.08276/) (2021)
- [ELEVATER: A Benchmark and Toolkit for Evaluating Language-Augmented Visual Models](https://mlsanity.com/paper/2204.08790/) (2022)
- [Exploring Models and Data for Image Question Answering](https://mlsanity.com/paper/1505.02074/) (2015)
- [Explicit Knowledge-based Reasoning for Visual Question Answering](https://mlsanity.com/paper/1511.02570/) (2015)
- [Are You Talking to a Machine? Dataset and Methods for Multilingual Image Question Answering](https://mlsanity.com/paper/1505.05612/) (2015)
- [3D-R1: Enhancing Reasoning in 3D VLMs for Unified Scene Understanding](https://mlsanity.com/paper/2507.23478/) (2025)
- [Nav-R1: Reasoning and Navigation in Embodied Scenes](https://mlsanity.com/paper/2509.10884/) (2025)
- [Think or Not? Selective Reasoning via Reinforcement Learning for Vision-Language Models](https://mlsanity.com/paper/2505.16854/) (2025)
- [ManipLVM-R1: Reinforcement Learning for Reasoning in Embodied Manipulation with Large Vision-Language Models](https://mlsanity.com/paper/2505.16517/) (2025)
- [C-VQA: A Compositional Split of the Visual Question Answering (VQA) v1.0 Dataset](https://mlsanity.com/paper/1704.08243/) (2017)
- [Geolocation with Real Human Gameplay Data: A Large-Scale Dataset and Human-Like Reasoning Framework](https://mlsanity.com/paper/2502.13759/) (2025)
- [RareAct: A video dataset of unusual interactions](https://mlsanity.com/paper/2008.01018/) (2020)
- [Audio Jailbreak: An Open Comprehensive Benchmark for Jailbreaking Large Audio-Language Models](https://mlsanity.com/paper/2505.15406/) (2025)
- [NLVR2 Visual Bias Analysis](https://mlsanity.com/paper/1909.10411/) (2019)
- [An open dataset for oracle bone script recognition and decipherment](https://mlsanity.com/paper/2401.15365/) (2024)
- [Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving](https://mlsanity.com/paper/2410.24010/) (2024)
- [Visual Madlibs: Fill in the blank Image Generation and Question Answering](https://mlsanity.com/paper/1506.00278/) (2015)

## Built on by (most cited first, 6 of 6)

- [VLA-R1: Enhancing Reasoning in Vision-Language-Action Models](https://mlsanity.com/paper/2510.01623/) (2025)
- [VaseVQA-3D: Benchmarking 3D VLMs on Ancient Greek Pottery](https://mlsanity.com/paper/2510.04479/) (2025)
- [MechVQA: Benchmarking and Enhancing Multimodal LLMs on Comprehensive Mechanical Drawing Understanding](https://mlsanity.com/paper/2605.30794/) (2026)
- [WebCryptoAgent: Agentic Crypto Trading with Web Informatics](https://mlsanity.com/paper/2601.04687/) (2026)
- [CiQi-Agent: Aligning Vision, Tools and Aesthetics in Multimodal Agent for Cultural Reasoning on Chinese Porcelains](https://mlsanity.com/paper/2603.28474/) (2026)
- [VaseMuseum: Digital Intelligent Museum for Ancient Greek Pottery](https://mlsanity.com/paper/2607.06374/) (2026)

## Abstract (arXiv)

Understanding cultural heritage artifacts such as ancient Greek pottery requires expert-level reasoning that remains challenging for current MLLMs due to limited domain-specific data. We introduce VaseVQA, a benchmark of 31,773 images and 67,614 question-answer pairs across seven expert-defined categories, enabling systematic evaluation of expert-level cultural heritage understanding. Using this dataset, we explore effective training strategies for domain-specific reasoning. While supervised fine-tuning improves adaptation to domain knowledge, it struggles with deeper reasoning tasks. We propose VaseVL, which augments SFT with reinforcement learning using verifiable rewards. Experiments show that VaseVL consistently outperforms supervised baselines, especially on reasoning-intensive questions, highlighting the value of targeted reinforcement learning for cultural heritage visual question answering. Our code and dataset will be released at https://github.com/AIGeeksGroup/VaseVQA.
