# PhysHDR: When Lighting Meets Materials and Scene Geometry in HDR Reconstruction

arXiv: https://arxiv.org/abs/2509.16869 · HTML: https://mlsanity.com/paper/2509.16869/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 35 references that are in the map.
- First posted on arXiv 21 Sep 2025.

## Builds on (most cited first, 25 of 25)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [An Introduction to Variational Autoencoders](https://mlsanity.com/paper/1906.02691/) (2019)
- [Single-Image HDR Reconstruction by Learning to Reverse the Camera Pipeline](https://mlsanity.com/paper/2004.01179/) (2020)
- [You Only Need 90K Parameters to Adapt Light: A Light Weight Transformer for Image Enhancement and Exposure Correction](https://mlsanity.com/paper/2205.14871/) (2022)
- [Intrinsic Image Diffusion for Indoor Single-view Material Estimation](https://mlsanity.com/paper/2312.12274/) (2023)
- [Ghost-free High Dynamic Range Imaging with Context-aware Transformer](https://mlsanity.com/paper/2208.05114/) (2022)
- [Deep Learning for HDR Imaging: State-of-the-Art and Future Trends](https://mlsanity.com/paper/2110.10394/) (2021)
- [Learning High Dynamic Range from Outdoor Panoramas](https://mlsanity.com/paper/1703.10200/) (2017)
- [Towards High-quality HDR Deghosting with Conditional Diffusion Models](https://mlsanity.com/paper/2311.00932/) (2023)
- [RawHDR: High Dynamic Range Image Reconstruction from a Single Raw Image](https://mlsanity.com/paper/2309.02020/) (2023)
- [LEDiff: Latent Exposure Diffusion for HDR Generation](https://mlsanity.com/paper/2412.14456/) (2024)
- [GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild](https://mlsanity.com/paper/2211.12352/) (2022)
- [Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising](https://mlsanity.com/paper/2405.14304/) (2024)
- [HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images](https://mlsanity.com/paper/2407.16503/) (2024)
- [SDRTV-to-HDRTV via Hierarchical Dynamic Context Feature Mapping](https://mlsanity.com/paper/2207.00319/) (2022)
- [PSENet: Progressive Self-Enhancement Network for Unsupervised Extreme-Light Image Enhancement](https://mlsanity.com/paper/2210.00712/) (2022)
- [Self-Supervised High Dynamic Range Imaging with Multi-Exposure Images in Dynamic Scenes](https://mlsanity.com/paper/2310.01840/) (2023)
- [Pano-NeRF: Synthesizing High Dynamic Range Novel Views with Geometry from Sparse Low Dynamic Range Panoramic Images](https://mlsanity.com/paper/2312.15942/) (2023)
- [Perceptual Assessment and Optimization of HDR Image Rendering](https://mlsanity.com/paper/2310.12877/) (2023)
- [ArtHDR-Net: Perceptually Realistic and Accurate HDR Content Creation](https://mlsanity.com/paper/2309.03827/) (2023)
- [HistoHDR-Net: Histogram Equalization for Single LDR to HDR Image Translation](https://mlsanity.com/paper/2402.06692/) (2024)

## Abstract (arXiv)

Low Dynamic Range (LDR) to High Dynamic Range (HDR) image translation is a fundamental task in many computational vision problems. Numerous data-driven methods have been proposed to address this problem; however, they lack explicit modeling of illumination, lighting, and scene geometry in images. This limits the quality of the reconstructed HDR images. Since lighting and shadows interact differently with different materials, (e.g., specular surfaces such as glass and metal, and lambertian or diffuse surfaces such as wood and stone), modeling material-specific properties (e.g., specular and diffuse reflectance) has the potential to improve the quality of HDR image reconstruction. This paper presents PhysHDR, a simple yet powerful latent diffusion-based generative model for HDR image reconstruction. The denoising process is conditioned on lighting and depth information and guided by a novel loss to incorporate material properties of surfaces in the scene. The experimental results establish the efficacy of PhysHDR in comparison to a number of recent state-of-the-art methods.
