# Active View Selection for Scene-level Multi-view Crowd Counting and Localization with Limited Labeling Budget

arXiv: https://arxiv.org/abs/2509.16684 · HTML: https://mlsanity.com/paper/2509.16684/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 51 references that are in the map.
- First posted on arXiv 20 Sep 2025.

## Builds on (most cited first, 28 of 28)

- [GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis](https://mlsanity.com/paper/2312.02155/) (2023)
- [Distribution Matching for Crowd Counting](https://mlsanity.com/paper/2009.13077/) (2020)
- [MVTN: Multi-View Transformation Network for 3D Shape Recognition](https://mlsanity.com/paper/2011.13244/) (2020)
- [An End-to-End Transformer Model for Crowd Localization](https://mlsanity.com/paper/2202.13065/) (2022)
- [Multiview Detection with Feature Perspective Transformation](https://mlsanity.com/paper/2007.07247/) (2020)
- [Multiview Detection with Shadow Transformer (and View-Coherent Data Augmentation)](https://mlsanity.com/paper/2108.05888/) (2021)
- [Deep Occlusion Reasoning for Multi-Camera Multi-Target Detection](https://mlsanity.com/paper/1704.05775/) (2017)
- [STEERER: Resolving Scale Variations for Counting and Localization via Selective Inheritance Learning](https://mlsanity.com/paper/2308.10468/) (2023)
- [Deep Multi-camera People Detection](https://mlsanity.com/paper/1702.04593/) (2017)
- [Cross-View Cross-Scene Multi-View Crowd Counting](https://mlsanity.com/paper/2205.01551/) (2022)
- [3D Random Occlusion and Multi-Layer Projection for Deep Multi-Camera Pedestrian Localization](https://mlsanity.com/paper/2207.10895/) (2022)
- [Active Crowd Counting with Limited Supervision](https://mlsanity.com/paper/2007.06334/) (2020)
- [Towards Viewpoint-Invariant Visual Recognition via Adversarial Training](https://mlsanity.com/paper/2307.10235/) (2023)
- [NeRF Director: Revisiting View Selection in Neural Volume Rendering](https://mlsanity.com/paper/2406.08839/) (2024)
- [NextBestPath: Efficient 3D Mapping of Unseen Environments](https://mlsanity.com/paper/2502.05378/) (2025)
- [CountFormer: Multi-View Crowd Counting Transformer](https://mlsanity.com/paper/2407.02047/) (2024)
- [Learning Reconstructability for Drone Aerial Path Planning](https://mlsanity.com/paper/2209.10174/) (2022)
- [Unsupervised Multi-view Pedestrian Detection](https://mlsanity.com/paper/2305.12457/) (2023)
- [Mahalanobis Distance-based Multi-view Optimal Transport for Multi-view Crowd Localization](https://mlsanity.com/paper/2409.01726/) (2024)
- [Which Viewpoint Shows it Best? Language for Weakly Supervising View Selection in Multi-view Instructional Videos](https://mlsanity.com/paper/2411.08753/) (2024)
- [Enhanced Multi-View Pedestrian Detection Using Probabilistic Occupancy Volume](https://mlsanity.com/paper/2503.10982/) (2025)
- [Point-to-Region Loss for Semi-Supervised Point-Based Crowd Counting](https://mlsanity.com/paper/2505.21943/) (2025)
- [Multi-View People Detection in Large Scenes via Supervised View-Wise Contribution Weighting](https://mlsanity.com/paper/2405.19943/) (2024)
- [Multi-View Pedestrian Occupancy Prediction with a Novel Synthetic Dataset](https://mlsanity.com/paper/2412.13569/) (2024)
- [DCHM: Depth-Consistent Human Modeling for Multiview Detection](https://mlsanity.com/paper/2507.14505/) (2025)
- [Learning Where to Look: Self-supervised Viewpoint Selection for Active Localization using Geometrical Information](https://mlsanity.com/paper/2407.15593/) (2024)
- [Aerial Path Online Planning for Urban Scene Updation](https://mlsanity.com/paper/2505.01486/) (2025)
- [View Transformation Robustness for Multi-View 3D Object Reconstruction with Reconstruction Error-Guided View Selection](https://mlsanity.com/paper/2412.11428/) (2024)

## Abstract (arXiv)

Multi-view crowd counting and localization fuse the input multi-views for estimating the crowd number or locations on the ground. Existing methods mainly focus on accurately predicting on the crowd shown in the input views, which neglects the problem of choosing the `best' camera views to perceive all crowds well in the scene. Besides, existing view selection methods require massive labeled views and images, and lack the ability for cross-scene settings, reducing their application scenarios. Thus, in this paper, we study the view selection issue for better scene-level multi-view crowd counting and localization results with cross-scene ability and limited label demand, instead of input-view-level results. We first propose an independent view selection method (IVS) that considers view and scene geometries in the view selection strategy and conducts the view selection, labeling, and downstream tasks independently. Based on IVS, we also put forward an active view selection method (AVS) that jointly conducts the view selection, labeling, and downstream tasks. In AVS, we actively select the labeled views and consider both the view/scene geometries and the predictions of the downstream task models in the view selection process. Experiments on multi-view counting and localization tasks demonstrate the cross-scene and the limited label demand advantages of the proposed active view selection method (AVS), outperforming existing methods and with wider application scenarios.
