# Latent Conditioned Loco-Manipulation Using Motion Priors

arXiv: https://arxiv.org/abs/2509.16061 · HTML: https://mlsanity.com/paper/2509.16061/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 23 references that are in the map.
- First posted on arXiv 19 Sep 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 18 of 18)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots](https://mlsanity.com/paper/2410.21229/) (2024)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning](https://mlsanity.com/paper/2501.02116/) (2025)
- [Legs as Manipulator: Pushing Quadrupedal Agility Beyond Locomotion](https://mlsanity.com/paper/2303.11330/) (2023)
- [Pedipulate: Enabling Manipulation Skills using a Quadruped Robot's Leg](https://mlsanity.com/paper/2402.10837/) (2024)
- [CaT: Constraints as Terminations for Legged Locomotion Reinforcement Learning](https://mlsanity.com/paper/2403.18765/) (2024)
- [An Open Torque-Controlled Modular Robot Architecture for Legged Locomotion Research](https://mlsanity.com/paper/1910.00093/) (2019)
- [Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions](https://mlsanity.com/paper/2209.07899/) (2022)
- [Learning Visual Quadrupedal Loco-Manipulation from Demonstrations](https://mlsanity.com/paper/2403.20328/) (2024)
- [Diffusion-Reward Adversarial Imitation Learning](https://mlsanity.com/paper/2405.16194/) (2024)

## Built on by (most cited first, 3 of 3)

- [Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos](https://mlsanity.com/paper/2605.23762/) (2026)
- [LatentMimic: Terrain-Adaptive Locomotion via Latent Space Imitation](https://mlsanity.com/paper/2604.16440/) (2026)
- [Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation](https://mlsanity.com/paper/2607.24083/) (2026)

## Abstract (arXiv)

Although humanoid and quadruped robots provide a wide range of capabilities, current control methods, such as Deep Reinforcement Learning, focus mainly on single skills. This approach is inefficient for solving more complicated tasks where high-level goals, physical robot limitations and desired motion style might all need to be taken into account. A more effective approach is to first train a multipurpose motion policy that acquires low-level skills through imitation, while providing latent space control over skill execution. Then, this policy can be used to efficiently solve downstream tasks. This method has already been successful for controlling characters in computer graphics. In this work, we apply the approach to humanoid and quadrupedal loco-manipulation by imitating either simple synthetic motions or kinematically retargeted dog motions. We extend the original formulation to handle constraints, ensuring deployment safety, and use a diffusion discriminator for better imitation quality. We verify our methods by performing loco-manipulation in simulation for the H1 humanoid and Solo12 quadruped, as well as deploying policies on Solo12 hardware. Videos and code are available at https://gepetto.github.io/LaCoLoco/
