# UniTac2Pose: A Unified Approach Learned in Simulation for Category-level Visuotactile In-hand Pose Estimation

arXiv: https://arxiv.org/abs/2509.15934 · HTML: https://mlsanity.com/paper/2509.15934/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 53 references that are in the map.
- First posted on arXiv 19 Sep 2025.

## Builds on (most cited first, 30 of 31)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Improved Techniques for Training Score-Based Generative Models](https://mlsanity.com/paper/2006.09011/) (2020)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [Sliced Score Matching: A Scalable Approach to Density and Score Estimation](https://mlsanity.com/paper/1905.07088/) (2019)
- [Learning Gradient Fields for Shape Generation](https://mlsanity.com/paper/2008.06520/) (2020)
- [FS-Net: Fast Shape-based Network for Category-Level 6D Object Pose Estimation with Decoupled Rotation Mechanism](https://mlsanity.com/paper/2103.07054/) (2021)
- [Score-Based Point Cloud Denoising](https://mlsanity.com/paper/2107.10981/) (2021)
- [GFPose: Learning 3D Human Pose Prior with Gradient Fields](https://mlsanity.com/paper/2212.08641/) (2022)
- [GelSlim: A High-Resolution, Compact, Robust, and Calibrated Tactile-sensing Finger](https://mlsanity.com/paper/1803.00628/) (2018)
- [GenPose: Generative Category-level Object Pose Estimation via Diffusion Models](https://mlsanity.com/paper/2306.10531/) (2023)
- [FilterReg: Robust and Efficient Probabilistic Point-Set Registration using Gaussian Filter and Twist Parameterization](https://mlsanity.com/paper/1811.10136/) (2018)
- [DiffuStereo: High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Cameras](https://mlsanity.com/paper/2207.08000/) (2022)
- [Manipulation by Feel: Touch-Based Control with Deep Predictive Models](https://mlsanity.com/paper/1903.04128/) (2019)
- [3D Shape Perception from Monocular Vision, Touch, and Shape Priors](https://mlsanity.com/paper/1808.03247/) (2018)
- [Tactile Object Pose Estimation from the First Touch with Geometric Contact Rendering](https://mlsanity.com/paper/2012.05205/) (2020)
- [Tactile Mapping and Localization from High-Resolution Tactile Imprints](https://mlsanity.com/paper/1904.10944/) (2019)
- [Pose Estimation for Objects with Rotational Symmetry](https://mlsanity.com/paper/1810.05780/) (2018)
- [Tac2Pose: Tactile Object Pose Estimation from the First Touch](https://mlsanity.com/paper/2204.11701/) (2022)
- [ViHOPE: Visuotactile In-Hand Object 6D Pose Estimation with Shape Completion](https://mlsanity.com/paper/2309.05662/) (2023)
- [Tactile Regrasp: Grasp Adjustments via Simulated Tactile Transformations](https://mlsanity.com/paper/1803.01940/) (2018)
- [Localizing the Object Contact through Matching Tactile Features with Visual Map](https://mlsanity.com/paper/1708.04441/) (2017)
- [The Manifold Particle Filter for State Estimation on High-dimensional Implicit Manifolds](https://mlsanity.com/paper/1604.07224/) (2016)
- [simPLE: a visuotactile method learned in simulation to precisely pick, localize, regrasp, and place objects](https://mlsanity.com/paper/2307.13133/) (2023)
- [Realtime State Estimation with Tactile and Visual sensing. Application to Planar Manipulation](https://mlsanity.com/paper/1709.09694/) (2017)

## Abstract (arXiv)

Accurate estimation of the in-hand pose of an object based on its CAD model is crucial in both industrial applications and everyday tasks, ranging from positioning workpieces and assembling components to seamlessly inserting devices like USB connectors. While existing methods often rely on regression, feature matching, or registration techniques, achieving high precision and generalizability to unseen CAD models remains a significant challenge. In this paper, we propose a novel three-stage framework for in-hand pose estimation. The first stage involves sampling and pre-ranking pose candidates, followed by iterative refinement of these candidates in the second stage. In the final stage, post-ranking is applied to identify the most likely pose candidates. These stages are governed by a unified energy-based diffusion model, which is trained solely on simulated data. This energy model simultaneously generates gradients to refine pose estimates and produces an energy scalar that quantifies the quality of the pose estimates. Additionally, borrowing the idea from the computer vision domain, we incorporate a render-compare architecture within the energy-based score network to significantly enhance sim-to-real performance, as demonstrated by our ablation studies. We conduct comprehensive experiments to show that our method outperforms conventional baselines based on regression, matching, and registration techniques, while also exhibiting strong intra-category generalization to previously unseen CAD models. Moreover, our approach integrates tactile object pose estimation, pose tracking, and uncertainty estimation into a unified framework, enabling robust performance across a variety of real-world conditions.
