# Sample Efficient Experience Replay in Non-stationary Environments

arXiv: https://arxiv.org/abs/2509.15032 · HTML: https://mlsanity.com/paper/2509.15032/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 29 of its 38 references that are in the map.
- First posted on arXiv 18 Sep 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 29 of 29)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Improving Sample Efficiency in Model-Free Reinforcement Learning from Images](https://mlsanity.com/paper/1910.01741/) (2019)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [Efficient Parallel Split Learning over Resource-constrained Wireless Edge Networks](https://mlsanity.com/paper/2303.15991/) (2023)
- [AdaptSFL: Adaptive Split Federated Learning in Resource-constrained Edge Networks](https://mlsanity.com/paper/2403.13101/) (2024)
- [A Survey of Reinforcement Learning Algorithms for Dynamically Varying Environments](https://mlsanity.com/paper/2005.10619/) (2020)
- [SplitLoRA: A Split Parameter-Efficient Fine-Tuning Framework for Large Language Models](https://mlsanity.com/paper/2407.00952/) (2024)
- [Automated Federated Pipeline for Parameter-Efficient Fine-Tuning of Large Language Models](https://mlsanity.com/paper/2404.06448/) (2024)
- [Remember and Forget for Experience Replay](https://mlsanity.com/paper/1807.05827/) (2018)
- [Optimal Resource Allocation for U-Shaped Parallel Split Learning](https://mlsanity.com/paper/2308.08896/) (2023)
- [HSplitLoRA: A Heterogeneous Split Parameter-Efficient Fine-Tuning Framework for Large Language Models](https://mlsanity.com/paper/2505.02795/) (2025)
- [FedAC: An Adaptive Clustered Federated Learning Framework for Heterogeneous Data](https://mlsanity.com/paper/2403.16460/) (2024)
- [LEO-Split: A Semi-Supervised Split Learning Framework over LEO Satellite Networks](https://mlsanity.com/paper/2501.01293/) (2025)
- [Prioritized Sequence Experience Replay](https://mlsanity.com/paper/1905.12726/) (2019)
- [Actor Prioritized Experience Replay](https://mlsanity.com/paper/2209.00532/) (2022)
- [IC3M: In-Car Multimodal Multi-object Monitoring for Abnormal Status of Both Driver and Passengers](https://mlsanity.com/paper/2410.02592/) (2024)
- [MERIT: Multimodal Wearable Vital Sign Waveform Monitoring](https://mlsanity.com/paper/2410.00392/) (2024)
- [LCFed: An Efficient Clustered Federated Learning Framework for Heterogeneous Data](https://mlsanity.com/paper/2501.01850/) (2025)
- [Relay Hindsight Experience Replay: Self-Guided Continual Reinforcement Learning for Sequential Object Manipulation Tasks with Sparse Rewards](https://mlsanity.com/paper/2208.00843/) (2022)
- [Rethinking Adversarial Attacks in Reinforcement Learning from Policy Distribution Perspective](https://mlsanity.com/paper/2501.03562/) (2025)
- [Dynamic Uncertainty-aware Multimodal Fusion for Outdoor Health Monitoring](https://mlsanity.com/paper/2508.09085/) (2025)
- [Robust Deep Reinforcement Learning in Robotics via Adaptive Gradient-Masked Adversarial Attacks](https://mlsanity.com/paper/2503.20844/) (2025)
- [Replay Buffer with Local Forgetting for Adapting to Local Environment Changes in Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/2303.08690/) (2023)
- [SL-ACC: A Communication-Efficient Split Learning Framework with Adaptive Channel-wise Compression](https://mlsanity.com/paper/2508.12984/) (2025)
- [Optimizing ROC Curves with a Sort-Based Surrogate Loss Function for Binary Classification and Changepoint Detection](https://mlsanity.com/paper/2107.01285/) (2021)

## Built on by (most cited first, 3 of 3)

- [LLM-Driven Stationarity-Aware Expert Demonstrations for Multi-Agent Reinforcement Learning in Mobile Systems](https://mlsanity.com/paper/2511.19368/) (2025)
- [Tracking Drift: Variation-Aware Entropy Scheduling for Non-Stationary Reinforcement Learning](https://mlsanity.com/paper/2601.19624/) (2026)
- [Cognitively-Grounded On-Device Runtime Learning for Ground Robots in Unknown Physical Environments](https://mlsanity.com/paper/2608.28677/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) in non-stationary environments is challenging, as changing dynamics and rewards quickly make past experiences outdated. Traditional experience replay (ER) methods, especially those using TD-error prioritization, struggle to distinguish between changes caused by the agent's policy and those from the environment, resulting in inefficient learning under dynamic conditions. To address this challenge, we propose the Discrepancy of Environment Dynamics (DoE), a metric that isolates the effects of environment shifts on value functions. Building on this, we introduce Discrepancy of Environment Prioritized Experience Replay (DEER), an adaptive ER framework that prioritizes transitions based on both policy updates and environmental changes. DEER uses a binary classifier to detect environment changes and applies distinct prioritization strategies before and after each shift, enabling more sample-efficient learning. Experiments on four non-stationary benchmarks demonstrate that DEER further improves the performance of off-policy algorithms by 11.54 percent compared to the best-performing state-of-the-art ER methods.
