# Controlling Language Difficulty in Dialogues with Linguistic Features

arXiv: https://arxiv.org/abs/2509.14545 · HTML: https://mlsanity.com/paper/2509.14545/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 36 references that are in the map.
- First posted on arXiv 18 Sep 2025.

## Builds on (most cited first, 15 of 15)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Models](https://mlsanity.com/paper/2403.13372/) (2024)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Qwen2.5-1M Technical Report](https://mlsanity.com/paper/2501.15383/) (2025)
- [Linguistic Features for Readability Assessment](https://mlsanity.com/paper/2006.00377/) (2020)
- [CEFR-Based Sentence Difficulty Annotation and Assessment](https://mlsanity.com/paper/2210.11766/) (2022)
- [LFTK: Handcrafted Features in Computational Linguistics](https://mlsanity.com/paper/2305.15878/) (2023)
- [From Tarzan to Tolkien: Controlling the Language Proficiency Level of LLMs for Content Generation](https://mlsanity.com/paper/2406.03030/) (2024)
- [Are pre-trained text representations useful for multilingual and multi-dimensional language proficiency modeling?](https://mlsanity.com/paper/2102.12971/) (2021)
- [Multi-Objective Linguistic Control of Large Language Models](https://mlsanity.com/paper/2406.16229/) (2024)

## Abstract (arXiv)

Large language models (LLMs) have emerged as powerful tools for supporting second language acquisition, particularly in simulating interactive dialogues for speaking practice. However, adapting the language difficulty of LLM-generated responses to match learners' proficiency levels remains a challenge. This work addresses this issue by proposing a framework for controlling language proficiency in educational dialogue systems. Our approach leverages three categories of linguistic features, readability features (e.g., Flesch-Kincaid Grade Level), syntactic features (e.g., syntactic tree depth), and lexical features (e.g., simple word ratio), to quantify and regulate text complexity. We demonstrate that training LLMs on linguistically annotated dialogue data enables precise modulation of language proficiency, outperforming prompt-based methods in both flexibility and stability. To evaluate this, we introduce Dilaprix, a novel metric integrating the aforementioned features, which shows strong correlation with expert judgments of language difficulty. Empirical results reveal that our approach achieves superior controllability of language proficiency while maintaining high dialogue quality.
