# White Aggregation and Restoration for Few-shot 3D Point Cloud Semantic Segmentation

arXiv: https://arxiv.org/abs/2509.13907 · HTML: https://mlsanity.com/paper/2509.13907/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 37 of its 43 references that are in the map.
- First posted on arXiv 17 Sep 2025.

## Builds on (most cited first, 30 of 37)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Matching Networks for One Shot Learning](https://mlsanity.com/paper/1606.04080/) (2016)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [DETR3D: 3D Object Detection from Multi-view Images via 3D-to-2D Queries](https://mlsanity.com/paper/2110.06922/) (2021)
- [Attention is Not All You Need: Pure Attention Loses Rank Doubly Exponentially with Depth](https://mlsanity.com/paper/2103.03404/) (2021)
- [How Does Batch Normalization Help Optimization?](https://mlsanity.com/paper/1805.11604/) (2018)
- [An End-to-End Transformer Model for 3D Object Detection](https://mlsanity.com/paper/2109.08141/) (2021)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [Revealing the Dark Secrets of BERT](https://mlsanity.com/paper/1908.08593/) (2019)
- [Stratified Transformer for 3D Point Cloud Segmentation](https://mlsanity.com/paper/2203.14508/) (2022)
- [Part-aware Prototype Network for Few-shot Semantic Segmentation](https://mlsanity.com/paper/2007.06309/) (2020)
- [Stabilizing Transformer Training by Preventing Attention Entropy Collapse](https://mlsanity.com/paper/2303.06296/) (2023)
- [Masked Discrimination for Self-Supervised Learning on Point Clouds](https://mlsanity.com/paper/2203.11183/) (2022)
- [Modeling Point Clouds with Self-Attention and Gumbel Subset Sampling](https://mlsanity.com/paper/1904.03375/) (2019)
- [Self-Support Few-Shot Semantic Segmentation](https://mlsanity.com/paper/2207.11549/) (2022)
- [Decorrelated Batch Normalization](https://mlsanity.com/paper/1804.08450/) (2018)
- [Few-shot 3D Point Cloud Semantic Segmentation](https://mlsanity.com/paper/2006.12052/) (2020)
- [SampleNet: Differentiable Point Cloud Sampling](https://mlsanity.com/paper/1912.03663/) (2019)
- [Feature-Proxy Transformer for Few-Shot Segmentation](https://mlsanity.com/paper/2210.06908/) (2022)
- [Unsupervised Point Cloud Representation Learning with Deep Neural Networks: A Survey](https://mlsanity.com/paper/2202.13589/) (2022)
- [Dynamic Adapter Meets Prompt Tuning: Parameter-Efficient Transfer Learning for Point Cloud Analysis](https://mlsanity.com/paper/2403.01439/) (2024)
- [Prototype Adaption and Projection for Few- and Zero-shot 3D Point Cloud Semantic Segmentation](https://mlsanity.com/paper/2305.14335/) (2023)
- [Multimodality Helps Few-shot 3D Point Cloud Semantic Segmentation](https://mlsanity.com/paper/2410.22489/) (2024)
- [Boosting Few-shot 3D Point Cloud Segmentation via Query-Guided Enhancement](https://mlsanity.com/paper/2308.03177/) (2023)
- [Rethinking Few-shot 3D Point Cloud Semantic Segmentation](https://mlsanity.com/paper/2403.00592/) (2024)
- [No Time to Train: Empowering Non-Parametric Networks for Few-shot 3D Scene Segmentation](https://mlsanity.com/paper/2404.04050/) (2024)

## Abstract (arXiv)

Few-shot 3D Point Cloud Semantic Segmentation (FS-PCS) aims to predict per-point labels for an unlabeled point cloud, given only a few labeled examples. To extract representations from the limited labeled set, existing methods have constructed prototypes with Farthest Point Sampling (FPS). However, we found that this convention results in performance instability due to its sensitivity to FPS-induced variations, while the prototype generation process remains underexplored in the field. This motivates us to investigate deterministic prototype generation method based on attention mechanism. Despite its potential, we found that vanilla attention module suffers from the distributional gap between prototypical tokens and support features. To overcome this, we provide a simple approach, White Aggregation and Restoration Module (WARM), which resolves the misalignment by wrapping cross-attention with whitening and coloring transformations. Specifically, whitening aligns the features to tokens before the attention process, and coloring subsequently restores the original distribution to the attended tokens. This design enables robust attention, thereby generating prototypes that capture the semantic relationships in support features. WARM achieves state-of-the-art performance with a significant margin on the S3DIS dataset, and competitive performance on the ScanNet dataset. Further experiments demonstrate its effectiveness in deterministic prototype generation. Code is publicly available at: https://github.com/JiyunIm00/WARM.git
