# EvHand-FPV: Efficient Event-Based 3D Hand Tracking from First-Person View

arXiv: https://arxiv.org/abs/2509.13883 · HTML: https://mlsanity.com/paper/2509.13883/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 47 references that are in the map.
- First posted on arXiv 17 Sep 2025.

## Builds on (most cited first, 27 of 27)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Searching for MobileNetV3](https://mlsanity.com/paper/1905.02244/) (2019)
- [ShuffleNet V2: Practical Guidelines for Efficient CNN Architecture Design](https://mlsanity.com/paper/1807.11164/) (2018)
- [Event-based Vision: A Survey](https://mlsanity.com/paper/1904.08405/) (2019)
- [Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/1702.03118/) (2017)
- [Sign Language Transformers: Joint End-to-end Sign Language Recognition and Translation](https://mlsanity.com/paper/2003.13830/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [Separable Self-attention for Mobile Vision Transformers](https://mlsanity.com/paper/2206.02680/) (2022)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System](https://mlsanity.com/paper/2307.04577/) (2023)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [End-to-end Hand Mesh Recovery from a Monocular RGB Image](https://mlsanity.com/paper/1902.09305/) (2019)
- [Hand Pose Estimation via Latent 2.5D Heatmap Regression](https://mlsanity.com/paper/1804.09534/) (2018)
- [V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map](https://mlsanity.com/paper/1711.07399/) (2017)
- [Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints](https://mlsanity.com/paper/2003.09282/) (2020)
- [Cross-modal Deep Variational Hand Pose Estimation](https://mlsanity.com/paper/1803.11404/) (2018)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream](https://mlsanity.com/paper/2012.06475/) (2020)
- [HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation from a Single Depth Map](https://mlsanity.com/paper/2004.01588/) (2020)
- [JGR-P2O: Joint Graph Reasoning based Pixel-to-Offset Prediction Network for 3D Hand Pose Estimation from a Single Depth Image](https://mlsanity.com/paper/2007.04646/) (2020)
- [Event-based Non-Rigid Reconstruction from Contours](https://mlsanity.com/paper/2210.06270/) (2022)
- [EvHandPose: Event-based 3D Hand Pose Estimation with Sparse Supervision](https://mlsanity.com/paper/2303.02862/) (2023)
- [3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera](https://mlsanity.com/paper/2312.14157/) (2023)
- [Crossing Nets: Combining GANs and VAEs with a Shared Latent Space for Hand Pose Estimation](https://mlsanity.com/paper/1702.03431/) (2017)
- [EventEgoHands: Event-based Egocentric 3D Hand Mesh Reconstruction](https://mlsanity.com/paper/2505.19169/) (2025)
- [Effects of Hand Representations for Typing in Virtual Reality](https://mlsanity.com/paper/1802.00613/) (2018)

## Built on by (most cited first, 1 of 1)

- [EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset](https://mlsanity.com/paper/2609.17189/) (2026)

## Abstract (arXiv)

Hand tracking holds great promise for intuitive interaction paradigms, but frame-based methods often struggle to meet the requirements of accuracy, low latency, and energy efficiency, especially in resource-constrained settings such as Extended Reality (XR) devices. Event cameras provide μs-level temporal resolution at mW-level power by asynchronously sensing brightness changes. In this work, we present EvHand-FPV, a lightweight framework for egocentric First-Person-View 3D hand tracking from a single event camera. We construct an event-based FPV dataset that couples synthetic training data with 3D labels and real event data with 2D labels for evaluation to address the scarcity of egocentric benchmarks. EvHand-FPV also introduces a wrist-based region of interest (ROI) that localizes the hand region via geometric cues, combined with an end-to-end mapping strategy that embeds ROI offsets into the network to reduce computation without explicit reconstruction, and a multi-task learning strategy with an auxiliary geometric feature head that improves representations without test-time overhead. On our real FPV test set, EvHand-FPV improves 2D-AUCp from 0.77 to 0.85 while reducing parameters from 11.2M to 1.2M by 89% and FLOPs per inference from 1.648G to 0.185G by 89%. It also maintains a competitive 3D-AUCp of 0.84 on synthetic data. These results demonstrate accurate and efficient egocentric event-based hand tracking suitable for on-device XR applications. The dataset and code are available at https://github.com/zen5x5/EvHand-FPV.
