# Inject, Fork, Compare: Defining an Interaction Vocabulary for Multi-Agent Simulation Platforms

arXiv: https://arxiv.org/abs/2509.13712 · HTML: https://mlsanity.com/paper/2509.13712/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 8 of its 8 references that are in the map.
- First posted on arXiv 17 Sep 2025.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 8 of 8)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [LLM Social Simulations Are a Promising Research Method](https://mlsanity.com/paper/2504.02234/) (2025)
- [From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents](https://mlsanity.com/paper/2412.03563/) (2024)
- [Y Social: an LLM-powered Social Media Digital Twin](https://mlsanity.com/paper/2408.00818/) (2024)
- [Simulating Rumor Spreading in Social Networks using LLM Agents](https://mlsanity.com/paper/2502.01450/) (2025)
- [A Simulation System Towards Solving Societal-Scale Manipulation](https://mlsanity.com/paper/2410.13915/) (2024)
- [SimSpark: Interactive Simulation of Social Media Behaviors](https://mlsanity.com/paper/2506.14476/) (2025)

## Built on by (most cited first, 1 of 1)

- [SocioVerse2: A Longitudinal Dynamic Social Simulation Framework under a Human-AI Co-evolutionary Paradigm](https://mlsanity.com/paper/2609.24911/) (2026)

## Abstract (arXiv)

LLM-based multi-agent simulations are a rapidly growing field of research, but current simulations often lack clear modes for interaction and analysis, limiting the "what if" scenarios researchers are able to investigate. In this demo, we define three core operations for interacting with multi-agent simulations: inject, fork, and compare. Inject allows researchers to introduce external events at any point during simulation execution. Fork creates independent timeline branches from any timestamp, preserving complete state while allowing divergent exploration. Compare facilitates parallel observation of multiple branches, revealing how different interventions lead to distinct emergent behaviors. Together, these operations establish a vocabulary that transforms linear simulation workflows into interactive, explorable spaces. We demonstrate this vocabulary through a commodity market simulation with fourteen AI agents, where researchers can inject contrasting events and observe divergent outcomes across parallel timelines. By defining these fundamental operations, we provide a starting point for systematic causal investigation in LLM-based agent simulations, moving beyond passive observation toward active experimentation.
