# Why all roads don't lead to Rome: Representation geometry varies across the human visual cortical hierarchy

arXiv: https://arxiv.org/abs/2509.13459 · HTML: https://mlsanity.com/paper/2509.13459/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 9 of its 27 references that are in the map.
- First posted on arXiv 16 Sep 2025.

## Builds on (most cited first, 9 of 9)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Barlow Twins: Self-Supervised Learning via Redundancy Reduction](https://mlsanity.com/paper/2103.03230/) (2021)
- [RankMe: Assessing the downstream performance of pretrained self-supervised representations by their rank](https://mlsanity.com/paper/2210.02885/) (2022)
- [Cross-Entropy Is All You Need To Invert the Data Generating Process](https://mlsanity.com/paper/2410.21869/) (2024)
- [Understanding Augmentation-based Self-Supervised Representation Learning via RKHS Approximation and Regression](https://mlsanity.com/paper/2306.00788/) (2023)
- [More is Better in Modern Machine Learning: when Infinite Overparameterization is Optimal and Overfitting is Obligatory](https://mlsanity.com/paper/2311.14646/) (2023)
- [Harnessing small projectors and multiple views for efficient vision pretraining](https://mlsanity.com/paper/2312.10725/) (2023)
- [Universal scale-free representations in human visual cortex](https://mlsanity.com/paper/2409.06843/) (2024)

## Abstract (arXiv)

Biological and artificial intelligence systems navigate the fundamental efficiency-robustness tradeoff for optimal encoding, i.e., they must efficiently encode numerous attributes of the input space while also being robust to noise. This challenge is particularly evident in hierarchical processing systems like the human brain. With a view towards understanding how systems navigate the efficiency-robustness tradeoff, we turned to a population geometry framework for analyzing representations in the human visual cortex alongside artificial neural networks (ANNs). In the ventral visual stream, we found general-purpose, scale-free representations characterized by a power law-decaying eigenspectrum in most areas. However, in certain higher-order visual areas did not have scale-free representations, indicating that scale-free geometry is not a universal property of the brain. In parallel, ANNs trained with a self-supervised learning objective also exhibited free-free geometry, but not after fine-tune on a specific task. Based on these empirical results and our analytical insights, we posit that a system's representation geometry is not a universal property and instead depends upon the computational objective.
