# VQT-Light:Lightweight HDR Illumination Map Prediction with Richer Texture.pdf

arXiv: https://arxiv.org/abs/2509.12556 · HTML: https://mlsanity.com/paper/2509.12556/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 19 of its 31 references that are in the map.
- First posted on arXiv 16 Sep 2025.

## Builds on (most cited first, 19 of 19)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [Rendering Synthetic Objects into Legacy Photographs](https://mlsanity.com/paper/1912.11565/) (2019)
- [Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination](https://mlsanity.com/paper/2003.08367/) (2020)
- [StyleLight: HDR Panorama Generation for Lighting Estimation and Editing](https://mlsanity.com/paper/2207.14811/) (2022)
- [Neural Illumination: Lighting Prediction for Indoor Environments](https://mlsanity.com/paper/1906.07370/) (2019)
- [EMLight: Lighting Estimation via Spherical Distribution Approximation](https://mlsanity.com/paper/2012.11116/) (2020)
- [EverLight: Indoor-Outdoor Editable HDR Lighting Estimation](https://mlsanity.com/paper/2304.13207/) (2023)
- [Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting](https://mlsanity.com/paper/1708.01670/) (2017)
- [Deep Graph Learning for Spatially-Varying Indoor Lighting Prediction](https://mlsanity.com/paper/2202.06300/) (2022)
- [A Square Equal-area Map Projection with Low Angular Distortion, Minimal Cusps, and Closed-form Solutions](https://mlsanity.com/paper/2008.13670/) (2020)

## Abstract (arXiv)

Accurate lighting estimation is a significant yet challenging task in computer vision and graphics. However, existing methods either struggle to restore detailed textures of illumination map, or face challenges in running speed and texture fidelity. To tackle this problem, we propose a novel framework (VQT-Light) based on VQVAE and ViT architecture. VQT-Light includes two modules: feature extraction and lighting estimation. First, we take advantages of VQVAE to extract discrete features of illumination map rather than continuous features to avoid "posterior collapse". Second, we capture global context and dependencies of input image through ViT rather than CNNs to improve the prediction of illumination outside the field of view. Combining the above two modules, we formulate the lighting estimation as a multiclass classification task, which plays a key role in our pipeline. As a result, our model predicts light map with richer texture and better fidelity while keeping lightweight and fast. VQT-Light achieves an inference speed of 40FPS and improves multiple evaluation metrics. Qualitative and quantitative experiments demonstrate that the proposed method realizes superior results compared to existing state-of-the-art methods.
