# Learning to Generate Pointing Gestures in Situated Embodied Conversational Agents

arXiv: https://arxiv.org/abs/2509.12507 · HTML: https://mlsanity.com/paper/2509.12507/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 83 references that are in the map.
- First posted on arXiv 15 Sep 2025.

## Builds on (most cited first, 30 of 31)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Density estimation using Real NVP](https://mlsanity.com/paper/1605.08803/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Glow: Generative Flow with Invertible 1x1 Convolutions](https://mlsanity.com/paper/1807.03039/) (2018)
- [NICE: Non-linear Independent Components Estimation](https://mlsanity.com/paper/1410.8516/) (2014)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Interactive Language: Talking to Robots in Real Time](https://mlsanity.com/paper/2210.06407/) (2022)
- [Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identity](https://mlsanity.com/paper/2009.02119/) (2020)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills](https://mlsanity.com/paper/1804.02717/) (2018)
- [A Survey of Reinforcement Learning Informed by Natural Language](https://mlsanity.com/paper/1906.03926/) (2019)
- [Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Input](https://mlsanity.com/paper/1804.03984/) (2018)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Gesticulator: A framework for semantically-aware speech-driven gesture generation](https://mlsanity.com/paper/2001.09326/) (2020)
- [Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformers](https://mlsanity.com/paper/2107.03996/) (2021)
- [Learning human behaviors from motion capture by adversarial imitation](https://mlsanity.com/paper/1707.02201/) (2017)
- [DialFRED: Dialogue-Enabled Agents for Embodied Instruction Following](https://mlsanity.com/paper/2202.13330/) (2022)
- [MoGlow: Probabilistic and controllable motion synthesis using normalising flows](https://mlsanity.com/paper/1905.06598/) (2019)
- [Creating Multimodal Interactive Agents with Imitation and Self-Supervised Learning](https://mlsanity.com/paper/2112.03763/) (2021)
- [A large, crowdsourced evaluation of gesture generation systems on common data: The GENEA Challenge 2020](https://mlsanity.com/paper/2102.11617/) (2021)
- [Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning](https://mlsanity.com/paper/2203.14912/) (2022)
- [YouRefIt: Embodied Reference Understanding with Language and Gesture](https://mlsanity.com/paper/2109.03413/) (2021)
- [Transflower: probabilistic autoregressive dance generation with multimodal attention](https://mlsanity.com/paper/2106.13871/) (2021)
- [Moving fast and slow: Analysis of representations and post-processing in speech-driven automatic gesture generation](https://mlsanity.com/paper/2007.09170/) (2020)
- [Exploring Zero-Shot Emergent Communication in Embodied Multi-Agent Populations](https://mlsanity.com/paper/2010.15896/) (2020)
- [Communicative Learning with Natural Gestures for Embodied Navigation Agents with Human-in-the-Scene](https://mlsanity.com/paper/2108.02846/) (2021)

## Built on by (most cited first, 3 of 3)

- [Gesture Evaluation in Virtual Reality](https://mlsanity.com/paper/2509.12816/) (2025)
- [PoseRefer: Pathway-Local Parameters for Semantically Grounded Reference Resolution](https://mlsanity.com/paper/2605.24622/) (2026)
- [A Benchmark for Spatially Grounded Gesture Generation](https://mlsanity.com/paper/2610.03105/) (2026)

## Abstract (arXiv)

One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal communication is crucial for flexible interaction. We present a framework for generating pointing gestures in embodied agents by combining imitation and reinforcement learning. Using a small motion capture dataset, our method learns a motor control policy that produces physically valid, naturalistic gestures with high referential accuracy. We evaluate the approach against supervised learning and retrieval baselines in both objective metrics and a virtual reality referential game with human users. Results show that our system achieves higher naturalness and accuracy than state-of-the-art supervised models, highlighting the promise of imitation-RL for communicative gesture generation and its potential application to robots.
