# InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoning

arXiv: https://arxiv.org/abs/2509.12263 · HTML: https://mlsanity.com/paper/2509.12263/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 81 of its 101 references that are in the map.
- First posted on arXiv 12 Sep 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 81)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [PIQA: Reasoning about Physical Commonsense in Natural Language](https://mlsanity.com/paper/1911.11641/) (2019)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering](https://mlsanity.com/paper/1612.00837/) (2016)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inference](https://mlsanity.com/paper/1712.05877/) (2017)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Rethinking the Role of Demonstrations: What Makes In-Context Learning Work?](https://mlsanity.com/paper/2202.12837/) (2022)
- [What Makes Good In-Context Examples for GPT-3?](https://mlsanity.com/paper/2101.06804/) (2021)
- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [What Can Transformers Learn In-Context? A Case Study of Simple Function Classes](https://mlsanity.com/paper/2208.01066/) (2022)
- [An Image is Worth 1/2 Tokens After Layer 2: Plug-and-Play Inference Acceleration for Large Vision-Language Models](https://mlsanity.com/paper/2403.06764/) (2024)
- [LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models](https://mlsanity.com/paper/2407.07895/) (2024)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [ShareGPT4Video: Improving Video Understanding and Generation with Better Captions](https://mlsanity.com/paper/2406.04325/) (2024)

## Built on by (most cited first, 2 of 2)

- [PhysMRV: Physical Memory Retrieval and Verification for Physics Plausibility Reasoning](https://mlsanity.com/paper/2607.10190/) (2026)
- [WOVEN: Weaving Visual World Modeling into Multimodal LLMs](https://mlsanity.com/paper/2610.12417/) (2026)

## Abstract (arXiv)

Large multimodal models (LMMs) encode physical laws observed during training, such as momentum conservation, as parametric knowledge. It allows LMMs to answer physical reasoning queries, such as the outcome of a potential collision event from visual input. However, since parametric knowledge includes only the physical laws seen during training, it is insufficient for reasoning in inference scenarios that follow physical laws unseen during training. In such novel physical environments, humans could adapt their physical reasoning based on provided demonstrations. This inductive physical reasoning ability is indispensable for LMMs if they are to replace human agents in safety-critical applications. Despite its importance, existing visual benchmarks do not evaluate inductive physical reasoning and only consider the parametric knowledge in LMMs. To this end, we propose InPhyRe, the first visual question answering benchmark to measure inductive physical reasoning in LMMs. InPhyRe evaluates LMMs' ability to predict the outcome of collision events in algorithmically generated synthetic videos. By inspecting over 13 open-source and proprietary LMMs, InPhyRe informs us that (1) LMMs struggle to apply their limited parametric knowledge about universal physical laws to reasoning, (2) inductive physical reasoning in LMMs is weak when the physical laws underlying inference scenarios were unseen during training, and (3) inductive physical reasoning in LMMs suffers from language bias and may ignore the visual inputs, questioning the trustworthiness of LMMs regarding visual inputs.
