# K-Level Policy Gradients for Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2509.12117 · HTML: https://mlsanity.com/paper/2509.12117/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 52 references that are in the map.
- First posted on arXiv 15 Sep 2025.

## Builds on (most cited first, 30 of 31)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes](https://mlsanity.com/paper/2408.03539/) (2024)
- [Deep Reinforcement Learning for Intelligent Transportation Systems: A Survey](https://mlsanity.com/paper/2005.00935/) (2020)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [Contrasting Centralized and Decentralized Critics in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.04402/) (2021)
- [COLA: Consistent Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/2203.04098/) (2022)
- [K-level Reasoning for Zero-Shot Coordination in Hanabi](https://mlsanity.com/paper/2207.07166/) (2022)
- [Parameter-Based Value Functions](https://mlsanity.com/paper/2006.09226/) (2020)
- [Proximal Learning With Opponent-Learning Awareness](https://mlsanity.com/paper/2210.10125/) (2022)
- [Scaling Opponent Shaping to High Dimensional Games](https://mlsanity.com/paper/2312.12568/) (2023)
- [Reinforcement Learning with Iterative Reasoning for Merging in Dense Traffic](https://mlsanity.com/paper/2005.11895/) (2020)
- [Driver Modeling through Deep Reinforcement Learning and Behavioral Game Theory](https://mlsanity.com/paper/2003.11071/) (2020)
- [Local Optimization Achieves Global Optimality in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2305.04819/) (2023)
- [Modeling the effects of environmental and perceptual uncertainty using deterministic reinforcement learning dynamics with partial observability](https://mlsanity.com/paper/2109.07259/) (2021)
- [Recursive Reasoning in Minimax Games: A Level k Gradient Play Method](https://mlsanity.com/paper/2210.16482/) (2022)
- [Game Theoretic Decision Making by Actively Learning Human Intentions Applied on Autonomous Driving](https://mlsanity.com/paper/2301.09178/) (2023)

## Built on by (most cited first, 1 of 1)

- [The Auton Agentic AI Framework](https://mlsanity.com/paper/2602.23720/) (2026)

## Abstract (arXiv)

Actor-critic algorithms for deep multi-agent reinforcement learning (MARL) typically employ a policy update that responds to the current strategies of other agents. While being straightforward, this approach does not account for the updates of other agents at the same update step, resulting in miscoordination. In this paper, we introduce the K-Level Policy Gradient (KPG), a method that recursively updates each agent against the updated policies of other agents, speeding up the discovery of effective coordinated policies. We theoretically prove that KPG with finite iterates achieves monotonic convergence to a local Nash equilibrium under certain conditions. We provide principled implementations of KPG by applying it to the deep MARL algorithms MAPPO, MADDPG, and FACMAC. Empirically, we demonstrate superior performance over existing deep MARL algorithms in StarCraft II and multi-agent MuJoCo.
