# Generalizing Behavior via Inverse Reinforcement Learning with Closed-Form Reward Centroids

arXiv: https://arxiv.org/abs/2509.12010 · HTML: https://mlsanity.com/paper/2509.12010/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 25 of its 55 references that are in the map.
- First posted on arXiv 15 Sep 2025.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 25 of 25)

- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [Sim-to-Real Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/1806.07851/) (2018)
- [f-IRL: Inverse Reinforcement Learning via State Marginal Matching](https://mlsanity.com/paper/2011.04709/) (2020)
- [Identifiability in inverse reinforcement learning](https://mlsanity.com/paper/2106.03498/) (2021)
- [Invariance in Policy Optimisation and Partial Identifiability in Reward Learning](https://mlsanity.com/paper/2203.07475/) (2022)
- [Random Expert Distillation: Imitation Learning via Expert Policy Support Estimation](https://mlsanity.com/paper/1905.06750/) (2019)
- [Robust Inverse Reinforcement Learning under Transition Dynamics Mismatch](https://mlsanity.com/paper/2007.01174/) (2020)
- [Misspecification in Inverse Reinforcement Learning](https://mlsanity.com/paper/2212.03201/) (2022)
- [Towards Theoretical Understanding of Inverse Reinforcement Learning](https://mlsanity.com/paper/2304.12966/) (2023)
- [Towards Resolving Unidentifiability in Inverse Reinforcement Learning](https://mlsanity.com/paper/1601.06569/) (2016)
- [Identifiability and generalizability from multiple experts in Inverse Reinforcement Learning](https://mlsanity.com/paper/2209.10974/) (2022)
- [Identifiability and Generalizability in Constrained Inverse Reinforcement Learning](https://mlsanity.com/paper/2306.00629/) (2023)
- [Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms](https://mlsanity.com/paper/2402.15392/) (2024)
- [Towards the Transferability of Rewards Recovered via Regularized Inverse Reinforcement Learning](https://mlsanity.com/paper/2406.01793/) (2024)
- [Inverse Reinforcement Learning with Sub-optimal Experts](https://mlsanity.com/paper/2401.03857/) (2024)
- [Walking the Values in Bayesian Inverse Reinforcement Learning](https://mlsanity.com/paper/2407.10971/) (2024)

## Built on by (most cited first, 1 of 1)

- [Inverse Reinforcement Learning without an Optimal Demonstrator: A Feasible Reward Set Approach](https://mlsanity.com/paper/2605.30903/) (2026)

## Abstract (arXiv)

We study the problem of generalizing an expert agent's behavior, provided through demonstrations, to new environments and/or additional constraints. Inverse Reinforcement Learning (IRL) offers a promising solution by seeking to recover the expert's underlying reward function, which, if used for planning in the new settings, would reproduce the desired behavior. However, IRL is inherently ill-posed: multiple reward functions, forming the so-called feasible set, can explain the same observed behavior. Since these rewards may induce different policies in the new setting, in the absence of additional information, a decision criterion is needed to select which policy to deploy. In this paper, we propose a novel, principled criterion that selects the "average" policy among those induced by the rewards in a certain bounded subset of the feasible set. Remarkably, we show that this policy can be obtained by planning with the reward centroid of that subset, for which we derive a closed-form expression. We then present a provably efficient algorithm for estimating this centroid using an offline dataset of expert demonstrations only. Finally, we conduct numerical simulations that illustrate the relationship between the expert's behavior and the behavior produced by our method.
