# Integrating Prior Observations for Incremental 3D Scene Graph Prediction

arXiv: https://arxiv.org/abs/2509.11895 · HTML: https://mlsanity.com/paper/2509.11895/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 26 references that are in the map.
- First posted on arXiv 15 Sep 2025.

## Builds on (most cited first, 21 of 21)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Modeling Relational Data with Graph Convolutional Networks](https://mlsanity.com/paper/1703.06103/) (2017)
- [ConceptNet 5.5: An Open Multilingual Graph of General Knowledge](https://mlsanity.com/paper/1612.03975/) (2016)
- [Heterogeneous Graph Transformer](https://mlsanity.com/paper/2003.01332/) (2020)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Bridging Knowledge Graphs to Generate Scene Graphs](https://mlsanity.com/paper/2001.02314/) (2020)
- [TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphs](https://mlsanity.com/paper/2207.05006/) (2022)
- [Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks](https://mlsanity.com/paper/2108.01176/) (2021)
- [Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysis](https://mlsanity.com/paper/2103.05558/) (2021)
- [Incremental 3D Semantic Scene Graph Prediction from RGB Sequences](https://mlsanity.com/paper/2305.02743/) (2023)
- [S-Graphs+: Real-time Localization and Mapping leveraging Hierarchical Representations](https://mlsanity.com/paper/2212.11770/) (2022)
- [3D VSG: Long-term Semantic Scene Change Prediction through 3D Variable Scene Graphs](https://mlsanity.com/paper/2209.07896/) (2022)
- [Axioms for Centrality](https://mlsanity.com/paper/1308.2140/) (2013)
- [3D Scene Graph Prediction on Point Clouds Using Knowledge Graphs](https://mlsanity.com/paper/2308.06719/) (2023)
- [Leveraging commonsense for object localisation in partial scenes](https://mlsanity.com/paper/2211.00562/) (2022)

## Built on by (most cited first, 2 of 2)

- [Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs](https://mlsanity.com/paper/2606.31471/) (2026)
- [ExPrIS: Knowledge-Level Expectations as Priors for Object Interpretation from Sensor Data](https://mlsanity.com/paper/2601.15025/) (2026)

## Abstract (arXiv)

3D semantic scene graphs (3DSSG) provide compact structured representations of environments by explicitly modeling objects, attributes, and relationships. While 3DSSGs have shown promise in robotics and embodied AI, many existing methods rely mainly on sensor data, not integrating further information from semantically rich environments. Additionally, most methods assume access to complete scene reconstructions, limiting their applicability in real-world, incremental settings. This paper introduces a novel heterogeneous graph model for incremental 3DSSG prediction that integrates additional, multi-modal information, such as prior observations, directly into the message-passing process. Utilizing multiple layers, the model flexibly incorporates global and local scene representations without requiring specialized modules or full scene reconstructions. We evaluate our approach on the 3DSSG dataset, showing that GNNs enriched with multi-modal information such as semantic embeddings (e.g., CLIP) and prior observations offer a scalable and generalizable solution for complex, real-world environments. The full source code of the presented architecture will be made available at https://github.com/m4renz/incremental-scene-graph-prediction.
