# How Auxiliary Reasoning Unleashes GUI Grounding in VLMs

arXiv: https://arxiv.org/abs/2509.11548 · HTML: https://mlsanity.com/paper/2509.11548/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 29 of its 32 references that are in the map.
- First posted on arXiv 15 Sep 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 29 of 29)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Top-down Neural Attention by Excitation Backprop](https://mlsanity.com/paper/1608.00507/) (2016)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning](https://mlsanity.com/paper/2503.21620/) (2025)
- [Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis](https://mlsanity.com/paper/2505.13227/) (2025)
- [GTA1: GUI Test-time Scaling Agent](https://mlsanity.com/paper/2507.05791/) (2025)
- [GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents](https://mlsanity.com/paper/2506.03143/) (2025)
- [UI-Venus Technical Report: Building High-performance UI Agents with RFT](https://mlsanity.com/paper/2508.10833/) (2025)
- [OmniParser: A Unified Framework for Text Spotting, Key Information Extraction and Table Recognition](https://mlsanity.com/paper/2403.19128/) (2024)
- [Scaffolding Coordinates to Promote Vision-Language Coordination in Large Multi-Modal Models](https://mlsanity.com/paper/2402.12058/) (2024)
- [InfiGUI-G1: Advancing GUI Grounding with Adaptive Exploration Policy Optimization](https://mlsanity.com/paper/2508.05731/) (2025)
- [UI-E2I-Synth: Advancing GUI Grounding with Large-Scale Instruction Synthesis](https://mlsanity.com/paper/2504.11257/) (2025)
- [Improved GUI Grounding via Iterative Narrowing](https://mlsanity.com/paper/2411.13591/) (2024)
- [Attention-driven GUI Grounding: Leveraging Pretrained Multimodal Large Language Models without Fine-Tuning](https://mlsanity.com/paper/2412.10840/) (2024)
- [ReGUIDE: Data Efficient GUI Grounding via Spatial Reasoning and Search](https://mlsanity.com/paper/2505.15259/) (2025)
- [Iris: Breaking GUI Complexity with Adaptive Focus and Self-Refining](https://mlsanity.com/paper/2412.10342/) (2024)
- [Grid-augmented vision: A simple yet effective approach for enhanced spatial understanding in multi-modal agents](https://mlsanity.com/paper/2411.18270/) (2024)

## Built on by (most cited first, 2 of 2)

- [Continual GUI Agents](https://mlsanity.com/paper/2601.20732/) (2026)
- [Surrogate Assisted Pedestrian Protection Design via a Foundation Model Orchestrated Workflow](https://mlsanity.com/paper/2606.17577/) (2026)

## Abstract (arXiv)

Graphical user interface (GUI) grounding is a fundamental task for building GUI agents. However, general vision-language models (VLMs) struggle with this task due to a lack of specific optimization. We identify a key gap in this paper: while VLMs exhibit significant latent grounding potential, as demonstrated by their performance measured by Pointing Game, they underperform when tasked with outputting explicit coordinates. To address this discrepancy and bypass the high data and annotation costs of current fine-tuning approaches, we propose three zero-shot auxiliary reasoning methods. By providing explicit spatial cues such as axes, grids and labeled intersections as part of the input image, these methods enable VLMs to better articulate their implicit spatial understanding capabilities. We evaluate these methods on four GUI grounding benchmarks across seven open-source and proprietary VLMs. Experimental results show substantial gains from auxiliary reasoning. Mark-Grid Scaffold boosts Gemini-3.1-Pro from 11.72% under direct inference to 95.20% on ScreenSpot-v2, achieves state-of-the-art performance on ScreenSpot, and approaches the strongest fine-tuned methods on ScreenSpot-v2 and UI-I2E-Bench. Our code is available at https://github.com/liweim/AuxiliaryReasoning.
