# UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning

arXiv: https://arxiv.org/abs/2509.11543 · HTML: https://mlsanity.com/paper/2509.11543/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Placed in Process reward models for reasoning, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 37 of its 39 references that are in the map.
- First posted on arXiv 15 Sep 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Process reward models for reasoning](https://mlsanity.com/alignment/process-reward-models-for-reasoning/)

## Builds on (most cited first, 30 of 37)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [DeepEyes: Incentivizing "Thinking with Images" via Reinforcement Learning](https://mlsanity.com/paper/2505.14362/) (2025)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
- [GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices](https://mlsanity.com/paper/2406.08451/) (2024)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [Agentic Reinforced Policy Optimization](https://mlsanity.com/paper/2507.19849/) (2025)
- [UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learning](https://mlsanity.com/paper/2503.21620/) (2025)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners](https://mlsanity.com/paper/2504.14239/) (2025)
- [AMEX: Android Multi-annotation Expo Dataset for Mobile GUI Agents](https://mlsanity.com/paper/2407.17490/) (2024)
- [ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay](https://mlsanity.com/paper/2505.16282/) (2025)

## Built on by (most cited first, 30 of 32)

- [SKILL0: In-Context Agentic Reinforcement Learning for Skill Internalization](https://mlsanity.com/paper/2604.02268/) (2026)
- [Self-Distilled Agentic Reinforcement Learning](https://mlsanity.com/paper/2605.15155/) (2026)
- [A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agents](https://mlsanity.com/paper/2601.12538/) (2026)
- [Beyond Trajectory-Level Attribution: Graph-Based Credit Assignment for Agentic Reinforcement Learning](https://mlsanity.com/paper/2605.26684/) (2026)
- [OSWorld-MCP: Benchmarking MCP Tool Invocation In Computer-Use Agents](https://mlsanity.com/paper/2510.24563/) (2025)
- [RLAnything: Forge Environment, Policy, and Reward Model in Completely Dynamic RL System](https://mlsanity.com/paper/2602.02488/) (2026)
- [KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation](https://mlsanity.com/paper/2604.08455/) (2026)
- [GhostEI-Bench: Do Mobile Agents Resilience to Environmental Injection in Dynamic On-Device Environments?](https://mlsanity.com/paper/2510.20333/) (2025)
- [AgentOPSD: Recursive Self-Distillation for Agentic Reinforcement Learning](https://mlsanity.com/paper/2608.05987/) (2026)
- [Atlas: Orchestrating Heterogeneous Models and Tools for Multi-Domain Complex Reasoning](https://mlsanity.com/paper/2601.03872/) (2026)
- [OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis](https://mlsanity.com/paper/2604.15093/) (2026)
- [OS-Themis: A Scalable Critic Framework for Generalist GUI Rewards](https://mlsanity.com/paper/2603.19191/) (2026)
- [Seeing but Not Thinking: Routing Distraction in Multimodal Mixture-of-Experts](https://mlsanity.com/paper/2604.08541/) (2026)
- [UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding](https://mlsanity.com/paper/2604.14113/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [Scaling GUI Agents with Visual State Transitions](https://mlsanity.com/paper/2607.24112/) (2026)
- [GUI Agents with Reinforcement Learning: Toward Digital Inhabitants](https://mlsanity.com/paper/2604.27955/) (2026)
- [EvoCUA-1.5: Online Reinforcement Learning for Multi-turn Computer-Use Agents](https://mlsanity.com/paper/2607.09773/) (2026)
- [RetireOPD: Self-Retiring On-Policy Distillation for Agentic Reinforcement Learning](https://mlsanity.com/paper/2609.20784/) (2026)
- [3SPO: State-Score-Supervised Policy Optimization for LLM Agents](https://mlsanity.com/paper/2606.09961/) (2026)
- [AHEAD: Adaptive Hindsight with Environment-Augmented Distillation for Agentic RL](https://mlsanity.com/paper/2608.24114/) (2026)
- [Training High-Level Schedulers with Execution-Feedback Reinforcement Learning for Long-Horizon GUI Automation](https://mlsanity.com/paper/2511.22235/) (2025)
- [Scaling, Benchmarking, and Reasoning of Vision-Language Agents for Mobile GUI Navigation](https://mlsanity.com/paper/2605.27134/) (2026)
- [Mobile-Aptus: Confidence-Driven Proactive and Robust Interaction in MLLM-based Mobile-Using Agents](https://mlsanity.com/paper/2605.28629/) (2026)
- [Beyond Success and Failure: Length-Aware Contrastive Learning for GUI Agents](https://mlsanity.com/paper/2608.21830/) (2026)
- [BrowserForge: Scaling Web Episode via Parallel Browser Sandboxes](https://mlsanity.com/paper/2608.24848/) (2026)
- [Environments as Scaffold: Enriching Feedback to Bootstrap Self-Evolving Agents in Long-Horizon Tasks](https://mlsanity.com/paper/2609.08404/) (2026)
- [Learning from Reliable Negatives: Confidence-Anchored Test-Time Adaptation for GUI Grounding](https://mlsanity.com/paper/2609.15307/) (2026)
- [Learn How to Act from Your Own Interactions: On-Policy Self-Distillation for GUI Agents](https://mlsanity.com/paper/2609.27307/) (2026)
- [HybridCUA: Learning to Orchestrate GUI and CLI for Computer-Use Agents](https://mlsanity.com/paper/2609.38008/) (2026)

## Abstract (arXiv)

Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable training on pre-collected trajectories, but struggles with multi-step task execution for lack of trajectory-level reward signals; online RL captures these signals through environment interaction, but suffers from sparse rewards and prohibitive deployment costs. To address it, we present Semi-online Reinforcement Learning, a novel paradigm that simulates online RL on offline trajectories. During each rollout process, we preserve the original model output within the multi-turn dialogue, where a Patch Module adaptively recovers the divergence between rollout and expert trajectories. To capture long-term training signals, Semi-online RL introduces discounted future returns into the reward computation and optimizes the policy with weighted step-level and episode-level advantages. We further introduce Semi-Online Performance (SOP), a metric that aligns better with true online performance, serving as a practical and effective proxy for real-world evaluation. Experiments show that ours Semi-online RL achieves SOTA performance among 7B models across four dynamic benchmarks, with significant gains over the base model (e.g., +12.0% on AndroidWorld, +23.8% on AITW), demonstrating significant progress in bridging the gap between offline training efficiency and online multi-turn reasoning. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1.
