# Gaze Authentication: Factors Influencing Authentication Performance

arXiv: https://arxiv.org/abs/2509.10969 · HTML: https://mlsanity.com/paper/2509.10969/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 62 references that are in the map.
- First posted on arXiv 13 Sep 2025.

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Multi-Similarity Loss with General Pair Weighting for Deep Metric Learning](https://mlsanity.com/paper/1904.06627/) (2019)
- [Deep Eyedentification: Biometric Identification using Micro-Movements of the Eye](https://mlsanity.com/paper/1906.11889/) (2019)
- [GazeBase: A Large-Scale, Multi-Stimulus, Longitudinal Eye Movement Dataset](https://mlsanity.com/paper/2009.06171/) (2020)
- [Eye Know You: Metric Learning for End-to-end Biometric Authentication Using Eye Movements from a Longitudinal Dataset](https://mlsanity.com/paper/2104.10489/) (2021)
- [GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking dataset collected in virtual reality](https://mlsanity.com/paper/2210.07533/) (2022)
- [A Score-level Fusion Method for Eye Movement Biometrics](https://mlsanity.com/paper/1601.03333/) (2016)
- [EmMixformer: Mix transformer for eye movement recognition](https://mlsanity.com/paper/2401.04956/) (2024)
- [Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro](https://mlsanity.com/paper/2403.07210/) (2024)
- [Eye Movements Biometrics: A Bibliometric Analysis from 2004 to 2019](https://mlsanity.com/paper/2006.01310/) (2020)
- [Establishing a Baseline for Gaze-driven Authentication Performance in VR: A Breadth-First Investigation on a Very Large Dataset](https://mlsanity.com/paper/2404.11798/) (2024)
- [Evaluating Eye Tracking Signal Quality with Real-time Gaze Interaction Simulation](https://mlsanity.com/paper/2411.03708/) (2024)
- [Demonstrating Eye Movement Biometrics in Virtual Reality](https://mlsanity.com/paper/2207.02325/) (2022)
- [Signal vs Noise in Eye-tracking Data: Biometric Implications and Identity Information Across Frequencies](https://mlsanity.com/paper/2305.04413/) (2023)
- [Temporal Persistence and Intercorrelation of Embeddings Learned by an End-to-End Deep Learning Eye Movement-driven Biometrics Pipeline](https://mlsanity.com/paper/2402.16399/) (2024)
- [Ocular Authentication: Fusion of Gaze and Periocular Modalities](https://mlsanity.com/paper/2505.17343/) (2025)

## Abstract (arXiv)

This paper examines the key factors that influence the performance of state-of-the-art gaze-based authentication. Experiments were conducted on a large-scale, in-house dataset comprising 8,849 subjects collected with Meta Quest Pro equivalent hardware running a video oculography-driven gaze estimation pipeline at 72~Hz. State of the neural network architecture was employed to study the influence of the following factors on authentication performance: eye tracking signal quality, various aspects of eye tracking calibration, and simple filtering on estimated raw gaze. This report provides performance results and their analysis.
