# Few-Part-Shot Font Generation

arXiv: https://arxiv.org/abs/2509.10006 · HTML: https://mlsanity.com/paper/2509.10006/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 25 references that are in the map.
- First posted on arXiv 12 Sep 2025.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [Separating Style and Content for Generalized Style Transfer](https://mlsanity.com/paper/1711.06454/) (2017)
- [Artistic Glyph Image Synthesis via One-Stage Few-Shot Learning](https://mlsanity.com/paper/1910.04987/) (2019)
- [FontDiffuser: One-Shot Font Generation via Denoising Diffusion with Multi-Scale Content Aggregation and Style Contrastive Learning](https://mlsanity.com/paper/2312.12142/) (2023)
- [STEFANN: Scene Text Editor using Font Adaptive Neural Network](https://mlsanity.com/paper/1903.01192/) (2019)
- [Few-shot Font Generation with Localized Style Representations and Factorization](https://mlsanity.com/paper/2009.11042/) (2020)
- [Multiple Heads are Better than One: Few-shot Font Generation with Multiple Localized Experts](https://mlsanity.com/paper/2104.00887/) (2021)
- [Few-shot Compositional Font Generation with Dual Memory](https://mlsanity.com/paper/2005.10510/) (2020)
- [Diff-Font: Diffusion Model for Robust One-Shot Font Generation](https://mlsanity.com/paper/2212.05895/) (2022)
- [Few-Shot Font Generation by Learning Fine-Grained Local Styles](https://mlsanity.com/paper/2205.09965/) (2022)
- [Look Closer to Supervise Better: One-Shot Font Generation via Component-Based Discriminator](https://mlsanity.com/paper/2205.00146/) (2022)
- [Which Parts Determine the Impression of the Font?](https://mlsanity.com/paper/2103.14216/) (2021)
- [GRIF-DM: Generation of Rich Impression Fonts using Diffusion Models](https://mlsanity.com/paper/2408.07259/) (2024)
- [Font Shape-to-Impression Translation](https://mlsanity.com/paper/2203.05808/) (2022)
- [Font Style Interpolation with Diffusion Models](https://mlsanity.com/paper/2402.14311/) (2024)

## Abstract (arXiv)

This paper proposes a novel model of few-part-shot font generation, which designs an entire font based on a set of partial design elements, i.e., partial shapes. Unlike conventional few-shot font generation, which requires entire character shapes for a couple of character classes, our approach only needs partial shapes as input. The proposed model not only improves the efficiency of font creation but also provides insights into how partial design details influence the entire structure of the individual characters.
