# LLMs as Agentic Cooperative Players in Multiplayer UNO

arXiv: https://arxiv.org/abs/2509.09867 · HTML: https://mlsanity.com/paper/2509.09867/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 15 of its 25 references that are in the map.
- First posted on arXiv 11 Sep 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 15 of 15)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [Neural Machine Translation of Rare Words with Subword Units](https://mlsanity.com/paper/1508.07909/) (2015)
- [RLCard: A Toolkit for Reinforcement Learning in Card Games](https://mlsanity.com/paper/1910.04376/) (2019)
- [How Powerful are Decoder-Only Transformer Neural Models?](https://mlsanity.com/paper/2305.17026/) (2023)
- [Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft](https://mlsanity.com/paper/2407.03460/) (2024)
- [Agents Play Thousands of 3D Video Games](https://mlsanity.com/paper/2503.13356/) (2025)
- [Do Large Language Models Learn Human-Like Strategic Preferences?](https://mlsanity.com/paper/2404.08710/) (2024)
- [Chain of Thought Still Thinks Fast: APriCoT Helps with Thinking Slow](https://mlsanity.com/paper/2408.08651/) (2024)
- [PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games](https://mlsanity.com/paper/2404.19721/) (2024)
- [The Base-Rate Effect on LLM Benchmark Performance: Disambiguating Test-Taking Strategies from Benchmark Performance](https://mlsanity.com/paper/2406.11634/) (2024)

## Abstract (arXiv)

LLMs promise to assist humans -- not just by answering questions, but by offering useful guidance across a wide range of tasks. But how far does that assistance go? Can a large language model based agent actually help someone accomplish their goal as an active participant? We test this question by engaging an LLM in UNO, a turn-based card game, asking it not to win but instead help another player to do so. We built a tool that allows decoder-only LLMs to participate as agents within the RLCard game environment. These models receive full game-state information and respond using simple text prompts under two distinct prompting strategies. We evaluate models ranging from small (1B parameters) to large (70B parameters) and explore how model scale impacts performance. We find that while all models were able to successfully outperform a random baseline when playing UNO, few were able to significantly aid another player.
