# Continuous-Time Value Iteration for Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2509.09135 · HTML: https://mlsanity.com/paper/2509.09135/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 58 references that are in the map.
- First posted on arXiv 11 Sep 2025.

## Builds on (most cited first, 30 of 32)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Characterizing possible failure modes in physics-informed neural networks](https://mlsanity.com/paper/2109.01050/) (2021)
- [When and why PINNs fail to train: A neural tangent kernel perspective](https://mlsanity.com/paper/2007.14527/) (2020)
- [Solving high-dimensional partial differential equations using deep learning](https://mlsanity.com/paper/1707.02568/) (2017)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Safe Learning in Robotics: From Learning-Based Control to Safe Reinforcement Learning](https://mlsanity.com/paper/2108.06266/) (2021)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Policy Gradient and Actor-Critic Learning in Continuous Time and Space: Theory and Algorithms](https://mlsanity.com/paper/2111.11232/) (2021)
- [Deep Reinforcement Learning for Intelligent Transportation Systems: A Survey](https://mlsanity.com/paper/2005.00935/) (2020)
- [DeepReach: A Deep Learning Approach to High-Dimensional Reachability](https://mlsanity.com/paper/2011.02082/) (2020)
- [q-Learning in Continuous Time](https://mlsanity.com/paper/2207.00713/) (2022)
- [Policy Evaluation and Temporal-Difference Learning in Continuous Time and Space: A Martingale Approach](https://mlsanity.com/paper/2108.06655/) (2021)
- [Algorithms for Solving High Dimensional PDEs: From Nonlinear Monte Carlo to Machine Learning](https://mlsanity.com/paper/2008.13333/) (2020)
- [Single and Multi-Agent Deep Reinforcement Learning for AI-Enabled Wireless Networks: A Tutorial](https://mlsanity.com/paper/2011.03615/) (2020)
- [Making Deep Q-learning methods robust to time discretization](https://mlsanity.com/paper/1901.09732/) (2019)
- [Convergence of the Deep BSDE Method for Coupled FBSDEs](https://mlsanity.com/paper/1811.01165/) (2018)
- [Continuous-Time Model-Based Reinforcement Learning](https://mlsanity.com/paper/2102.04764/) (2021)
- [Adaptive Deep Learning for High-Dimensional Hamilton-Jacobi-Bellman Equations](https://mlsanity.com/paper/1907.05317/) (2019)
- [Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods](https://mlsanity.com/paper/2111.03941/) (2021)
- [Physics-Informed Neural Network Policy Iteration: Algorithms, Convergence, and Verification](https://mlsanity.com/paper/2402.10119/) (2024)
- [Distributional Hamilton-Jacobi-Bellman Equations for Continuous-Time Reinforcement Learning](https://mlsanity.com/paper/2205.12184/) (2022)
- [OptimizedDP: An Efficient, User-friendly Library For Optimal Control and Dynamic Programming](https://mlsanity.com/paper/2204.05520/) (2022)
- [Continuous-Time State Estimation Methods in Robotics: A Survey](https://mlsanity.com/paper/2411.03951/) (2024)
- [Bridging Physics-Informed Neural Networks with Reinforcement Learning: Hamilton-Jacobi-Bellman Proximal Policy Optimization (HJBPPO)](https://mlsanity.com/paper/2302.00237/) (2023)
- [A Pontryagin Perspective on Reinforcement Learning](https://mlsanity.com/paper/2405.18100/) (2024)
- [AC2C: Adaptively Controlled Two-Hop Communication for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2302.12515/) (2023)
- [Value Approximation for Two-Player General-Sum Differential Games with State Constraints](https://mlsanity.com/paper/2311.16520/) (2023)

## Built on by (most cited first, 2 of 2)

- [TimeClaw: A Time-Series AI Agent with Exploratory Execution Learning](https://mlsanity.com/paper/2605.10038/) (2026)
- [Failure Modes of Deep Multi-Agent RL in Asynchronous Pricing: Reproducible Triggers, Trace Diagnostics, and a Partial Fix](https://mlsanity.com/paper/2606.09884/) (2026)

## Abstract (arXiv)

Existing reinforcement learning (RL) methods struggle with complex dynamical systems that demand interactions at high frequencies or irregular time intervals. Continuous-time RL (CTRL) has emerged as a promising alternative by replacing discrete-time Bellman recursion with differential value functions defined as viscosity solutions of the Hamilton--Jacobi--Bellman (HJB) equation. While CTRL has shown promise, its applications have been largely limited to the single-agent domain. This limitation stems from two key challenges: (i) conventional solution methods for HJB equations suffer from the curse of dimensionality (CoD), making them intractable in high-dimensional systems; and (ii) even with HJB-based learning approaches, accurately approximating centralized value functions in multi-agent settings remains difficult, which in turn destabilizes policy training. In this paper, we propose a CT-MARL framework that uses physics-informed neural networks (PINNs) to approximate HJB-based value functions at scale. To ensure the value is consistent with its differential structure, we align value learning with value-gradient learning by introducing a Value Gradient Iteration (VGI) module that iteratively refines value gradients along trajectories. This improves gradient fidelity, in turn yielding more accurate values and stronger policy learning. We evaluate our method using continuous-time variants of standard benchmarks, including multi-agent particle environment (MPE) and multi-agent MuJoCo. Our results demonstrate that our approach consistently outperforms existing continuous-time RL baselines and scales to complex multi-agent dynamics.
