# SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting

arXiv: https://arxiv.org/abs/2509.07809 · HTML: https://mlsanity.com/paper/2509.07809/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 37 references that are in the map.
- First posted on arXiv 9 Sep 2025.

## Builds on (most cited first, 25 of 25)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [Generative Image Inpainting with Contextual Attention](https://mlsanity.com/paper/1801.07892/) (2018)
- [SmartBrush: Text and Shape Guided Object Inpainting with Diffusion Model](https://mlsanity.com/paper/2212.05034/) (2022)
- [Large Scale Image Completion via Co-Modulated Generative Adversarial Networks](https://mlsanity.com/paper/2103.10428/) (2021)
- [SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields](https://mlsanity.com/paper/2211.12254/) (2022)
- [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://mlsanity.com/paper/2312.04560/) (2023)
- [InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior](https://mlsanity.com/paper/2404.11613/) (2024)
- [Reference-guided Controllable Inpainting of Neural Radiance Fields](https://mlsanity.com/paper/2304.09677/) (2023)
- [OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields](https://mlsanity.com/paper/2305.10503/) (2023)
- [MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing](https://mlsanity.com/paper/2408.08000/) (2024)
- [MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion Prior](https://mlsanity.com/paper/2405.02859/) (2024)
- [Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation](https://mlsanity.com/paper/2404.12784/) (2024)
- [RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting](https://mlsanity.com/paper/2404.10765/) (2024)
- [Taming Latent Diffusion Model for Neural Radiance Field Inpainting](https://mlsanity.com/paper/2404.09995/) (2024)
- [InNeRF360: Text-Guided 3D-Consistent Object Inpainting on 360-degree Neural Radiance Fields](https://mlsanity.com/paper/2305.15094/) (2023)
- [Inpaint3D: 3D Scene Content Generation using 2D Inpainting Diffusion](https://mlsanity.com/paper/2312.03869/) (2023)
- [Geometry-Aware Diffusion Models for Multiview Scene Inpainting](https://mlsanity.com/paper/2502.13335/) (2025)

## Built on by (most cited first, 3 of 3)

- [BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction](https://mlsanity.com/paper/2605.09662/) (2026)
- [Depth Estimators Are Implicit Neural Fields for 3D Scene Geometry Inpainting and Reconstruction](https://mlsanity.com/paper/2607.16286/) (2026)
- [GSComplete: Gaussian Splat Completion with 2D Diffusion Priors](https://mlsanity.com/paper/2609.08449/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has enabled the creation of highly realistic 3D scene representations from sets of multi-view images. However, inpainting missing regions, whether due to occlusion or scene editing, remains a challenging task, often leading to blurry details, artifacts, and inconsistent geometry. In this work, we introduce SplatFill, a novel depth-guided approach for 3DGS scene inpainting that achieves state-of-the-art perceptual quality and improved efficiency. Our method combines two key ideas: (1) joint depth-based and object-based supervision to ensure inpainted Gaussians are accurately placed in 3D space and aligned with surrounding geometry, and (2) we propose a consistency-aware refinement scheme that selectively identifies and corrects inconsistent regions without disrupting the rest of the scene. Evaluations on the SPIn-NeRF dataset demonstrate that SplatFill not only surpasses existing NeRF-based and 3DGS-based inpainting methods in visual fidelity but also reduces training time by 24.5%. Qualitative results show our method delivers sharper details, fewer artifacts, and greater coherence across challenging viewpoints.
