# Neural Cone Radiosity for Interactive Global Illumination with Glossy Materials

arXiv: https://arxiv.org/abs/2509.07522 · HTML: https://mlsanity.com/paper/2509.07522/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 58 references that are in the map.
- First posted on arXiv 9 Sep 2025.

## Builds on (most cited first, 29 of 29)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Neural Importance Sampling](https://mlsanity.com/paper/1808.03856/) (2018)
- [Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2307.11335/) (2023)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)
- [Real-time Neural Radiance Caching for Path Tracing](https://mlsanity.com/paper/2106.12372/) (2021)
- [Deep Shading: Convolutional Neural Networks for Screen-Space Shading](https://mlsanity.com/paper/1603.06078/) (2016)
- [Neural Control Variates](https://mlsanity.com/paper/2006.01524/) (2020)
- [Neural Radiosity](https://mlsanity.com/paper/2105.12319/) (2021)
- [RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination](https://mlsanity.com/paper/2505.21925/) (2025)
- [Squareplus: A Softplus-Like Algebraic Rectifier](https://mlsanity.com/paper/2112.11687/) (2021)
- [Active Exploration for Neural Global Illumination of Variable Scenes](https://mlsanity.com/paper/2203.08272/) (2022)
- [FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion](https://mlsanity.com/paper/2310.09726/) (2023)
- [Neural Parametric Mixtures for Path Guiding](https://mlsanity.com/paper/2504.04315/) (2025)
- [Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT](https://mlsanity.com/paper/2503.23412/) (2025)

## Built on by (most cited first, 1 of 1)

- [OctaOctree Neural Radiosity for Real-time Glossy Material Rendering](https://mlsanity.com/paper/2606.08469/) (2026)

## Abstract (arXiv)

Modeling of high-frequency outgoing radiance distributions has long been a key challenge in rendering, particularly for glossy material. Such distributions concentrate radiative energy within a narrow lobe and are highly sensitive to changes in view direction. However, existing neural radiosity methods, which primarily rely on positional feature encoding, exhibit notable limitations in capturing these high-frequency, strongly view-dependent radiance distributions. To address this, we propose a highly-efficient approach by reflectance-aware ray cone encoding based on the neural radiosity framework, named neural cone radiosity. The core idea is to employ a pre-filtered multi-resolution hash grid to accurately approximate the glossy BSDF lobe, embedding view-dependent reflectance characteristics directly into the encoding process through continuous spatial aggregation. Our design not only significantly improves the network's ability to model high-frequency reflection distributions but also effectively handles surfaces with a wide range of glossiness levels, from highly glossy to low-gloss finishes. Meanwhile, our method reduces the network's burden in fitting complex radiance distributions, allowing the overall architecture to remain compact and efficient. Comprehensive experimental results demonstrate that our method consistently produces high-quality, noise-free renderings in real time under various glossiness conditions, and delivers superior fidelity and realism compared to baseline approaches.
