# LINR Bridge: Vector Graphic Animation via Neural Implicits and Video Diffusion Priors

arXiv: https://arxiv.org/abs/2509.07484 · HTML: https://mlsanity.com/paper/2509.07484/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 18 of its 22 references that are in the map.
- First posted on arXiv 9 Sep 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [ModelScope Text-to-Video Technical Report](https://mlsanity.com/paper/2308.06571/) (2023)
- [VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models](https://mlsanity.com/paper/2401.09047/) (2024)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [I2VGen-XL: High-Quality Image-to-Video Synthesis via Cascaded Diffusion Models](https://mlsanity.com/paper/2311.04145/) (2023)
- [Expanding Language-Image Pretrained Models for General Video Recognition](https://mlsanity.com/paper/2208.02816/) (2022)
- [Word-As-Image for Semantic Typography](https://mlsanity.com/paper/2303.01818/) (2023)
- [Breathing Life Into Sketches Using Text-to-Video Priors](https://mlsanity.com/paper/2311.13608/) (2023)
- [AniClipart: Clipart Animation with Text-to-Video Priors](https://mlsanity.com/paper/2404.12347/) (2024)
- [NIVeL: Neural Implicit Vector Layers for Text-to-Vector Generation](https://mlsanity.com/paper/2405.15217/) (2024)
- [Dynamic Typography: Bringing Text to Life via Video Diffusion Prior](https://mlsanity.com/paper/2404.11614/) (2024)

## Built on by (most cited first, 2 of 2)

- [LottieGPT: Tokenizing Vector Animation for Autoregressive Generation](https://mlsanity.com/paper/2604.11792/) (2026)
- [LiveSVG: Zero-Shot SVG Animation via Video Generation](https://mlsanity.com/paper/2605.30174/) (2026)

## Abstract (arXiv)

Vector graphics, known for their scalability and user-friendliness, provide a unique approach to visual content compared to traditional pixel-based images. Animation of these graphics, driven by the motion of their elements, offers enhanced comprehensibility and controllability but often requires substantial manual effort. To automate this process, we propose a novel method that integrates implicit neural representations with text-to-video diffusion models for vector graphic animation. Our approach employs layered implicit neural representations to reconstruct vector graphics, preserving their inherent properties such as infinite resolution and precise color and shape constraints, which effectively bridges the large domain gap between vector graphics and diffusion models. The neural representations are then optimized using video score distillation sampling, which leverages motion priors from pretrained text-to-video diffusion models. Finally, the vector graphics are warped to match the representations resulting in smooth animation. Experimental results validate the effectiveness of our method in generating vivid and natural vector graphic animations, demonstrating significant improvement over existing techniques that suffer from limitations in flexibility and animation quality.
