# MOGS: Monocular Object-guided Gaussian Splatting in Large Scenes

arXiv: https://arxiv.org/abs/2509.06685 · HTML: https://mlsanity.com/paper/2509.06685/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 35 references that are in the map.
- First posted on arXiv 8 Sep 2025.

## Builds on (most cited first, 30 of 32)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3D](https://mlsanity.com/paper/2109.13410/) (2021)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Depth Pro: Sharp Monocular Metric Depth in Less Than a Second](https://mlsanity.com/paper/2410.02073/) (2024)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [UniDepth: Universal Monocular Metric Depth Estimation](https://mlsanity.com/paper/2403.18913/) (2024)
- [DepthSplat: Connecting Gaussian Splatting and Depth](https://mlsanity.com/paper/2410.13862/) (2024)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians](https://mlsanity.com/paper/2404.01133/) (2024)
- [4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes](https://mlsanity.com/paper/2402.03307/) (2024)
- [LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering](https://mlsanity.com/paper/2401.14857/) (2024)
- [Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps](https://mlsanity.com/paper/2507.03737/) (2025)
- [GVINS: Tightly Coupled GNSS-Visual-Inertial Fusion for Smooth and Consistent State Estimation](https://mlsanity.com/paper/2103.07899/) (2021)
- [Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion](https://mlsanity.com/paper/2404.06926/) (2024)
- [GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats](https://mlsanity.com/paper/2503.08071/) (2025)
- [TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Driving](https://mlsanity.com/paper/2404.02410/) (2024)
- [VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes](https://mlsanity.com/paper/2501.08286/) (2025)
- [GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting](https://mlsanity.com/paper/2410.17084/) (2024)
- [GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping](https://mlsanity.com/paper/2501.08672/) (2025)
- [SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2501.07015/) (2025)
- [Enhancing mmWave Radar Point Cloud via Visual-inertial Supervision](https://mlsanity.com/paper/2404.17229/) (2024)

## Abstract (arXiv)

Recent advances in 3D Gaussian Splatting (3DGS) deliver striking photorealism, and extending it to large scenes opens new opportunities for semantic reasoning and prediction in applications such as autonomous driving. Today's state-of-the-art systems for large scenes primarily originate from LiDAR-based pipelines that utilize long-range depth sensing. However, they require costly high-channel sensors whose dense point clouds strain memory and computation, limiting scalability, fleet deployment, and optimization speed. We present MOGS, a monocular 3DGS framework that replaces active LiDAR depth with object-anchored, metrized dense depth derived from sparse visual-inertial (VI) structure-from-motion (SfM) cues. Our key idea is to exploit image semantics to hypothesize per-object shape priors, anchor them with sparse but metrically reliable SfM points, and propagate the resulting metric constraints across each object to produce dense depth. To address two key challenges, i.e., insufficient SfM coverage within objects and cross-object geometric inconsistency, MOGS introduces (1) a multi-scale shape consensus module that adaptively merges small segments into coarse objects best supported by SfM and fits them with parametric shape models, and (2) a cross-object depth refinement module that optimizes per-pixel depth under a combinatorial objective combining geometric consistency, prior anchoring, and edge-aware smoothness. Experiments on public datasets show that, with a low-cost VI sensor suite, MOGS reduces training time by up to 30.4% and memory consumption by 19.8%, while achieving high-quality rendering competitive with costly LiDAR-based approaches in large scenes.
