# Group Effect Enhanced Generative Adversarial Imitation Learning for Individual Travel Behavior Modeling under Incentives

arXiv: https://arxiv.org/abs/2509.06656 · HTML: https://mlsanity.com/paper/2509.06656/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation and offline RL for driving, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 17 of its 52 references that are in the map.
- First posted on arXiv 8 Sep 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation and offline RL for driving](https://mlsanity.com/offlinerl/imitation-and-offline-rl-for-driving/)

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Modeling Tabular data using Conditional GAN](https://mlsanity.com/paper/1907.00503/) (2019)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [An Algorithmic Perspective on Imitation Learning](https://mlsanity.com/paper/1811.06711/) (2018)
- [Exploring the Limitations of Behavior Cloning for Autonomous Driving](https://mlsanity.com/paper/1904.08980/) (2019)
- [Imitating Driver Behavior with Generative Adversarial Networks](https://mlsanity.com/paper/1701.06699/) (2017)
- [TrajGAIL: Generating Urban Vehicle Trajectories using Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2007.14189/) (2020)
- [Modeling Human Driving Behavior through Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2006.06412/) (2020)
- [AI-Driven Day-to-Day Route Choice](https://mlsanity.com/paper/2412.03338/) (2024)
- [A deep inverse reinforcement learning approach to route choice modeling with context-dependent rewards](https://mlsanity.com/paper/2206.10598/) (2022)
- [A prediction and behavioural analysis of machine learning methods for modelling travel mode choice](https://mlsanity.com/paper/2301.04404/) (2023)
- [Synthesising Activity Participations and Scheduling with Deep Generative Machine Learning](https://mlsanity.com/paper/2501.10221/) (2025)
- [Scalable and Reliable Multi-agent Reinforcement Learning for Traffic Assignment](https://mlsanity.com/paper/2506.17029/) (2025)
- [Routine pattern discovery and anomaly detection in individual travel behavior](https://mlsanity.com/paper/2004.03481/) (2020)

## Abstract (arXiv)

Understanding and modeling individual travel behavior responses is crucial for urban mobility regulation and policy evaluation. The Markov decision process (MDP) provides a structured framework for dynamic travel behavior modeling at the individual level. However, solving an MDP in this context is highly data-intensive and faces challenges of data quantity, spatial-temporal coverage, and situational diversity. To address these, we propose a group-effect-enhanced generative adversarial imitation learning (gcGAIL) model that improves the individual behavior modeling efficiency by leveraging shared behavioral patterns among passenger groups. We validate the gcGAIL model using a public transport fare-discount case study and compare against state-of-the-art benchmarks, including adversarial inverse reinforcement learning (AIRL), baseline GAIL, and conditional GAIL. Experimental results demonstrate that gcGAIL outperforms these methods in learning individual travel behavior responses to incentives over time in terms of accuracy, generalization, and pattern demonstration efficiency. Notably, gcGAIL is robust to spatial variation, data sparsity, and behavioral diversity, maintaining strong performance even with partial expert demonstrations and underrepresented passenger groups. The gcGAIL model predicts the individual behavior response at any time, providing the basis for personalized incentives to induce sustainable behavior changes (better timing of incentive injections).
