# Language-Driven Object-Oriented Two-Stage Method for Scene Graph Anticipation

arXiv: https://arxiv.org/abs/2509.05661 · HTML: https://mlsanity.com/paper/2509.05661/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 54 references that are in the map.
- First posted on arXiv 6 Sep 2025.

## Builds on (most cited first, 29 of 29)

- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [Show and Tell: A Neural Image Caption Generator](https://mlsanity.com/paper/1411.4555/) (2014)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Social-STGCNN: A Social Spatio-Temporal Graph Convolutional Neural Network for Human Trajectory Prediction](https://mlsanity.com/paper/2002.11927/) (2020)
- [VL-Rethinker: Incentivizing Self-Reflection of Vision-Language Models with Reinforcement Learning](https://mlsanity.com/paper/2504.08837/) (2025)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [Streaming Long Video Understanding with Large Language Models](https://mlsanity.com/paper/2405.16009/) (2024)
- [Visual Commonsense R-CNN](https://mlsanity.com/paper/2002.12204/) (2020)
- [Spatial-Temporal Transformer for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2107.12309/) (2021)
- [Probabilistic Future Prediction for Video Scene Understanding](https://mlsanity.com/paper/2003.06409/) (2020)
- [Emergent Hierarchical Reasoning in LLMs through Reinforcement Learning](https://mlsanity.com/paper/2509.03646/) (2025)
- [Visually-Prompted Language Model for Fine-Grained Scene Graph Generation in an Open World](https://mlsanity.com/paper/2303.13233/) (2023)
- [Exploiting Long-Term Dependencies for Generating Dynamic Scene Graphs](https://mlsanity.com/paper/2112.09828/) (2021)
- [LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation](https://mlsanity.com/paper/2310.10404/) (2023)
- [HyperGLM: HyperGraph for Video Scene Graph Generation and Anticipation](https://mlsanity.com/paper/2411.18042/) (2024)
- [Scene Graph Generation with Role-Playing Large Language Models](https://mlsanity.com/paper/2410.15364/) (2024)
- [Spatio-Temporal Interaction Graph Parsing Networks for Human-Object Interaction Recognition](https://mlsanity.com/paper/2108.08633/) (2021)
- [VLPrompt: Vision-Language Prompting for Panoptic Scene Graph Generation](https://mlsanity.com/paper/2311.16492/) (2023)
- [Towards Scene Graph Anticipation](https://mlsanity.com/paper/2403.04899/) (2024)
- [LLM Meets Scene Graph: Can Large Language Models Understand and Generate Scene Graphs? A Benchmark and Empirical Study](https://mlsanity.com/paper/2505.19510/) (2025)
- [Grounded Image Text Matching with Mismatched Relation Reasoning](https://mlsanity.com/paper/2308.01236/) (2023)
- [Enhancing Scene Graph Generation with Hierarchical Relationships and Commonsense Knowledge](https://mlsanity.com/paper/2311.12889/) (2023)
- [Towards Unbiased and Robust Spatio-Temporal Scene Graph Generation and Anticipation](https://mlsanity.com/paper/2411.13059/) (2024)
- [Unbiased Video Scene Graph Generation via Visual and Semantic Dual Debiasing](https://mlsanity.com/paper/2503.00548/) (2025)
- [Gaze-Guided Graph Neural Network for Action Anticipation Conditioned on Intention](https://mlsanity.com/paper/2404.07347/) (2024)

## Built on by (most cited first, 1 of 1)

- [Bad Seeing or Bad Thinking? Rewarding Perception for Multimodal Reasoning](https://mlsanity.com/paper/2605.14054/) (2026)

## Abstract (arXiv)

A scene graph is a structured representation of objects and their spatio-temporal relationships in dynamic scenes. Scene Graph Anticipation (SGA) involves predicting future scene graphs from video clips, enabling applications in intelligent surveillance and human-machine collaboration. While recent SGA approaches excel at leveraging visual evidence, long-horizon forecasting fundamentally depends on semantic priors and commonsense temporal regularities that are challenging to extract purely from visual features. To explicitly model these semantic dynamics, we propose Linguistic Scene Graph Anticipation (LSGA), a linguistic formulation of SGA that performs temporal relational reasoning over sequences of textualized scene graphs, with visual scene-graph detection handled by a modular front-end when operating on video. Building on this formulation, we introduce Object-Oriented Two-Stage Method (OOTSM), a language-based framework that anticipates object-set dynamics and forecasts object-centric relation trajectories with temporal consistency regularization, and we evaluate it on a dedicated benchmark constructed from Action Genome annotations. Extensive experiments show that compact fine-tuned language models with up to 3B parameters consistently outperform strong zero- and one-shot API baselines, including GPT-4o, GPT-4o-mini, and DeepSeek-V3, under matched textual inputs and context windows. When coupled with off-the-shelf visual scene-graph generators, the resulting multimodal system achieves substantial improvements on video-based SGA, boosting long-horizon mR@50 by up to 21.9% over strong visual SGA baselines.
