# Reconstruction and Reenactment Separated Method for Realistic Gaussian Head

arXiv: https://arxiv.org/abs/2509.05582 · HTML: https://mlsanity.com/paper/2509.05582/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 36 references that are in the map.
- First posted on arXiv 6 Sep 2025.

## Builds on (most cited first, 25 of 25)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Towards Real-World Blind Face Restoration with Generative Facial Prior](https://mlsanity.com/paper/2101.04061/) (2021)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN](https://mlsanity.com/paper/2203.04036/) (2022)
- [Morphable Face Models - An Open Framework](https://mlsanity.com/paper/1709.08398/) (2017)
- [Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars](https://mlsanity.com/paper/2211.11208/) (2022)
- [Realistic One-shot Mesh-based Head Avatars](https://mlsanity.com/paper/2206.08343/) (2022)
- [Neural Head Reenactment with Latent Pose Descriptors](https://mlsanity.com/paper/2004.12000/) (2020)
- [Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis](https://mlsanity.com/paper/2401.08503/) (2024)
- [Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation](https://mlsanity.com/paper/2410.07718/) (2024)
- [Generalizable and Animatable Gaussian Head Avatar](https://mlsanity.com/paper/2410.07971/) (2024)
- [Progressive Disentangled Representation Learning for Fine-Grained Controllable Talking Head Synthesis](https://mlsanity.com/paper/2211.14506/) (2022)
- [GPAvatar: Generalizable and Precise Head Avatar from Image(s)](https://mlsanity.com/paper/2401.10215/) (2024)
- [Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizer](https://mlsanity.com/paper/2403.13570/) (2024)
- [LAM: Large Avatar Model for One-shot Animatable Gaussian Head](https://mlsanity.com/paper/2502.17796/) (2025)
- [Deep 3D Portrait from a Single Image](https://mlsanity.com/paper/2004.11598/) (2020)
- [Controllable 3D Face Synthesis with Conditional Generative Occupancy Fields](https://mlsanity.com/paper/2206.08361/) (2022)
- [High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priors](https://mlsanity.com/paper/2211.15064/) (2022)
- [PV3D: A 3D Generative Model for Portrait Video Generation](https://mlsanity.com/paper/2212.06384/) (2022)

## Abstract (arXiv)

In this paper, we explore a reconstruction and reenactment separated framework for 3D Gaussians head, which requires only a single portrait image as input to generate controllable avatar. Specifically, we developed a large-scale one-shot gaussian head generator built upon WebSSL and employed a two-stage training approach that significantly enhances the capabilities of generalization and high-frequency texture reconstruction. During inference, an ultra-lightweight gaussian avatar driven by control signals enables high frame-rate rendering, achieving 90 FPS at a resolution of 512x512. We further demonstrate that the proposed framework follows the scaling law, whereby increasing the parameter scale of the reconstruction module leads to improved performance. Moreover, thanks to the separation design, driving efficiency remains unaffected. Finally, extensive quantitative and qualitative experiments validate that our approach outperforms current state-of-the-art methods.
