# Perception Graph for Cognitive Attack Reasoning in Augmented Reality

arXiv: https://arxiv.org/abs/2509.05324 · HTML: https://mlsanity.com/paper/2509.05324/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 25 references that are in the map.
- First posted on arXiv 30 Aug 2025.

## Builds on (most cited first, 7 of 7)

- [BALF: Simple and Efficient Blur Aware Local Feature Detector](https://mlsanity.com/paper/2211.14731/) (2022)
- [DVLO: Deep Visual-LiDAR Odometry with Local-to-Global Feature Fusion and Bi-Directional Structure Alignment](https://mlsanity.com/paper/2403.18274/) (2024)
- [ViDDAR: Vision Language Model-Based Task-Detrimental Content Detection for Augmented Reality](https://mlsanity.com/paper/2501.12553/) (2025)
- [Optimizing Prompt Sequences using Monte Carlo Tree Search for LLM-Based Optimization](https://mlsanity.com/paper/2508.05995/) (2025)
- [A Neurosymbolic Framework for Interpretable Cognitive Attack Detection in Augmented Reality](https://mlsanity.com/paper/2508.09185/) (2025)
- [TopoLiDM: Topology-Aware LiDAR Diffusion Models for Interpretable and Realistic LiDAR Point Cloud Generation](https://mlsanity.com/paper/2507.22454/) (2025)
- [Detecting Visual Information Manipulation Attacks in Augmented Reality: A Multimodal Semantic Reasoning Approach](https://mlsanity.com/paper/2507.20356/) (2025)

## Built on by (most cited first, 4 of 4)

- [Agent Alpha: Tree Search Unifying Generation, Exploration and Evaluation for Computer-Use Agents](https://mlsanity.com/paper/2602.02995/) (2026)
- [MALinZero: Efficient Low-Dimensional Search for Mastering Complex Multi-Agent Planning](https://mlsanity.com/paper/2511.06142/) (2025)
- [ACDZero: MCTS Agent for Mastering Automated Cyber Defense](https://mlsanity.com/paper/2601.02196/) (2026)
- [Benchmarking Vision-Language Models under Contradictory Virtual Content Attacks in Augmented Reality](https://mlsanity.com/paper/2604.05510/) (2026)

## Abstract (arXiv)

Augmented reality (AR) systems are increasingly deployed in tactical environments, but their reliance on seamless human-computer interaction makes them vulnerable to cognitive attacks that manipulate a user's perception and severely compromise user decision-making. To address this challenge, we introduce the Perception Graph, a novel model designed to reason about human perception within these systems. Our model operates by first mimicking the human process of interpreting key information from an MR environment and then representing the outcomes using a semantically meaningful structure. We demonstrate how the model can compute a quantitative score that reflects the level of perception distortion, providing a robust and measurable method for detecting and analyzing the effects of such cognitive attacks.
