# Recomposer: Event-roll-guided generative audio editing

arXiv: https://arxiv.org/abs/2509.05256 · HTML: https://mlsanity.com/paper/2509.05256/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 35 references that are in the map.
- First posted on arXiv 5 Sep 2025.

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [AudioLM: a Language Modeling Approach to Audio Generation](https://mlsanity.com/paper/2209.03143/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [Sentence-T5: Scalable Sentence Encoders from Pre-trained Text-to-Text Models](https://mlsanity.com/paper/2108.08877/) (2021)
- [Uni-ControlNet: All-in-One Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2305.16322/) (2023)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [FSD50K: An Open Dataset of Human-Labeled Sound Events](https://mlsanity.com/paper/2010.00475/) (2020)
- [Emu Edit: Precise Image Editing via Recognition and Generation Tasks](https://mlsanity.com/paper/2311.10089/) (2023)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [Listen, Think, and Understand](https://mlsanity.com/paper/2305.10790/) (2023)
- [DDSP: Differentiable Digital Signal Processing](https://mlsanity.com/paper/2001.04643/) (2020)
- [Adapting Frechet Audio Distance for Generative Music Evaluation](https://mlsanity.com/paper/2311.01616/) (2023)
- [The Benefit Of Temporally-Strong Labels In Audio Event Classification](https://mlsanity.com/paper/2105.07031/) (2021)
- [AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models](https://mlsanity.com/paper/2304.00830/) (2023)
- [Music ControlNet: Multiple Time-varying Controls for Music Generation](https://mlsanity.com/paper/2311.07069/) (2023)
- [Neural source-filter waveform models for statistical parametric speech synthesis](https://mlsanity.com/paper/1904.12088/) (2019)
- [Sketch2Sound: Controllable Audio Generation via Time-Varying Signals and Sonic Imitations](https://mlsanity.com/paper/2412.08550/) (2024)
- [Text-Driven Separation of Arbitrary Sounds](https://mlsanity.com/paper/2204.05738/) (2022)
- [Instruct-MusicGen: Unlocking Text-to-Music Editing for Music Language Models via Instruction Tuning](https://mlsanity.com/paper/2405.18386/) (2024)
- [PicoAudio: Enabling Precise Timestamp and Frequency Controllability of Audio Events in Text-to-audio Generation](https://mlsanity.com/paper/2407.02869/) (2024)
- [AudioComposer: Towards Fine-grained Audio Generation with Natural Language Descriptions](https://mlsanity.com/paper/2409.12560/) (2024)

## Built on by (most cited first, 2 of 2)

- [MMAE: A Massive Multitask Audio Editing Benchmark](https://mlsanity.com/paper/2606.07229/) (2026)
- [Audio ControlNet for Fine-Grained Audio Generation and Editing](https://mlsanity.com/paper/2602.04680/) (2026)

## Abstract (arXiv)

Editing complex real-world sound scenes is difficult because individual sound sources overlap in time. Generative models can fill-in missing or corrupted details based on their strong prior understanding of the data domain. We present a system for editing individual sound events within complex scenes able to delete, insert, and enhance individual sound events based on textual edit descriptions (e.g., ``enhance Door'') and a graphical representation of the event timing derived from an ``event roll'' transcription. We present an encoder-decoder transformer working on SoundStream representations, trained on synthetic (input, desired output) audio example pairs formed by adding isolated sound events to dense, real-world backgrounds. Evaluation reveals the importance of each part of the edit descriptions -- action, class, timing. Our work demonstrates ``recomposition'' is an important and practical application.
