# CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus

arXiv: https://arxiv.org/abs/2509.04859 · HTML: https://mlsanity.com/paper/2509.04859/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 58 references that are in the map.
- First posted on arXiv 5 Sep 2025.

## Builds on (most cited first, 30 of 43)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting](https://mlsanity.com/paper/2403.15624/) (2024)
- [Removing Objects From Neural Radiance Fields](https://mlsanity.com/paper/2212.11966/) (2022)
- [FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information](https://mlsanity.com/paper/2311.17874/) (2023)
- [Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps](https://mlsanity.com/paper/2403.02751/) (2024)
- [NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes](https://mlsanity.com/paper/2308.12967/) (2023)
- [Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing](https://mlsanity.com/paper/2404.01223/) (2024)
- [Gaga: Group Any Gaussians via 3D-aware Memory Bank](https://mlsanity.com/paper/2404.07977/) (2024)
- [GraspSplats: Efficient Manipulation with 3D Feature Splatting](https://mlsanity.com/paper/2409.02084/) (2024)
- [GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction](https://mlsanity.com/paper/2402.16174/) (2024)
- [LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes](https://mlsanity.com/paper/2410.14462/) (2024)
- [On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images](https://mlsanity.com/paper/2506.05558/) (2025)
- [Next-Best View Policy for 3D Reconstruction](https://mlsanity.com/paper/2008.12664/) (2020)
- [OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields](https://mlsanity.com/paper/2305.10503/) (2023)
- [ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting](https://mlsanity.com/paper/2410.21955/) (2024)
- [SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition](https://mlsanity.com/paper/2401.17857/) (2024)
- [3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting](https://mlsanity.com/paper/2405.18424/) (2024)
- [3D Gaussian Inpainting with Depth-Guided Cross-View Consistency](https://mlsanity.com/paper/2502.11801/) (2025)
- [Cross-View Geolocalization and Disaster Mapping with Street-View and VHR Satellite Imagery: A Case Study of Hurricane IAN](https://mlsanity.com/paper/2408.06761/) (2024)
- [Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation](https://mlsanity.com/paper/2502.00173/) (2025)

## Built on by (most cited first, 1 of 1)

- [LiftNav: Path Planning via Semantic Lifting in TSDF-Guided Gaussian Splatting](https://mlsanity.com/paper/2605.31376/) (2026)

## Abstract (arXiv)

Fast and efficient photorealistic 3D reconstruction with (semantic) Gaussian Splatting (GS) is crucial for time-critical robotic perception and navigation, where robots may need to rapidly reconstruct and inspect specific points of interest (POIs), such as in search-and-rescue scenarios. Existing semantic GS methods prioritize reconstruction and segmentation quality while uniformly optimizing entire scenes, often overlooking runtime constraints crucial for real-world deployment. Moreover, object extraction often suffers from floaters and incomplete reconstructions, while post-optimization approaches often produce incomplete POIs. We propose CoRe-GS, a coarse-to-refined, task-driven approach that first creates a segmentation-ready GS representation through lightweight late-stage semantic refinement, then selectively refines only the views and Gaussians associated with the POI. A color-based filtering strategy further suppresses segmentation-induced floaters. On LERF-Mask, our representation achieves competitive mIoU with 6-8x fewer optimization steps. On NeRDS 360 and SCRREAM, CoRe-GS reduces time-to-POI by 91-95% over full-scene semantic GS while improving reconstruction quality and reducing floaters. Across all benchmarks, it is 44-76% faster than post-optimization object extraction, demonstrating that task-aware refinement can deliver efficient, high-quality POI reconstruction for time-critical robotic perception and operation.
