# An Arbitration Control for an Ensemble of Diversified DQN variants in Continual Reinforcement Learning

arXiv: https://arxiv.org/abs/2509.04815 · HTML: https://mlsanity.com/paper/2509.04815/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 36 references that are in the map.
- First posted on arXiv 5 Sep 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 18 of 18)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.01929/) (2016)
- [A Definition of Continual Reinforcement Learning](https://mlsanity.com/paper/2307.11046/) (2023)
- [Continual Learning and Catastrophic Forgetting](https://mlsanity.com/paper/2403.05175/) (2024)
- [Randomized Exploration for Reinforcement Learning with General Value Function Approximation](https://mlsanity.com/paper/2106.07841/) (2021)
- [Off-Policy Actor-Critic with Shared Experience Replay](https://mlsanity.com/paper/1909.11583/) (2019)
- [Ensemble Bootstrapping for Q-Learning](https://mlsanity.com/paper/2103.00445/) (2021)
- [Continuous Control With Ensemble Deep Deterministic Policy Gradients](https://mlsanity.com/paper/2111.15382/) (2021)
- [The Curse of Diversity in Ensemble-Based Exploration](https://mlsanity.com/paper/2405.04342/) (2024)

## Abstract (arXiv)

Deep reinforcement learning (RL) models, despite their efficiency in learning an optimal policy in static environments, easily loses previously learned knowledge (i.e., catastrophic forgetting). It leads RL models to poor performance in continual reinforcement learning (CRL) scenarios. To address this, we present an arbitration control mechanism over an ensemble of RL agents. It is motivated by and closely aligned with how humans make decisions in a CRL context using an arbitration control of multiple RL agents in parallel as observed in the prefrontal cortex. We integrated two key ideas into our model: (1) an ensemble of RLs (i.e., DQN variants) explicitly trained to have diverse value functions and (2) an arbitration control that prioritizes agents with higher reliability (i.e., less error) in recent trials. We propose a framework for CRL, an Arbitration Control for an Ensemble of Diversified DQN variants (ACED-DQN). We demonstrate significant performance improvements in both static and continual environments, supported by empirical evidence showing the effectiveness of arbitration control over diversified DQNs during training. In this work, we introduced a framework that enables RL agents to continuously learn, with inspiration from the human brain.
