# WATCH: World-aware Allied Trajectory and pose reConstruction for Camera and Human

arXiv: https://arxiv.org/abs/2509.04600 · HTML: https://mlsanity.com/paper/2509.04600/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 51 of its 59 references that are in the map.
- First posted on arXiv 4 Sep 2025.

## Builds on (most cited first, 30 of 51)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [Deep Patch Visual Odometry](https://mlsanity.com/paper/2208.04726/) (2022)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [World-Grounded Human Motion Recovery via Gravity-View Coordinates](https://mlsanity.com/paper/2409.06662/) (2024)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [3D Human Motion Estimation via Motion Compression and Refinement](https://mlsanity.com/paper/2008.03789/) (2020)

## Abstract (arXiv)

Reconstructing global human motion from monocular video is fundamental to VR, graphics, and robotics, yet remains ill-posed due to depth ambiguity, motion ambiguity, and the entanglement of camera and human movements. Human-motion-centric methods achieve strong physical plausibility but leave two signals unused: camera orientation is processed through a fixed coordinate transformation with no independent supervision of its components, and camera velocity is discarded entirely despite being directly observable from SLAM. Camera-trajectory-centric methods use camera translation directly, but hard-decoding SLAM trajectories into human positions propagates depth errors and fails entirely under static cameras. We present WATCH (World-aware Allied Trajectory and pose reConstruction for Camera and Human). The key observation is that once camera orientation is made explicit, camera velocity becomes a natural additional input rather than an ambiguous one. We therefore decompose camera rotation into a network-estimated roll-pitch component and an analytically recoverable yaw, supervising each independently. This decomposition exposes a clean geometric interface through which camera velocity is incorporated as a learned spatial prior in the backbone, without the physically implausible artifacts that arise from hard-decoding. WATCH outperforms prior human-motion-centric methods on both static-camera (RICH) and dynamic-camera (EMDB) benchmarks in global trajectory accuracy, temporal smoothness, and physical plausibility, and remains robust when ground-truth camera is replaced with DPVO estimates.
