# Learning Active Perception via Self-Evolving Preference Optimization for GUI Grounding

arXiv: https://arxiv.org/abs/2509.04243 · HTML: https://mlsanity.com/paper/2509.04243/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 22 of its 28 references that are in the map.
- First posted on arXiv 4 Sep 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM alignment / RLHF / preference optimisation / [Diffusion and multimodal model alignment](https://mlsanity.com/alignment/diffusion-and-multimodal-model-alignment/)
- Synthetic data and self-improvement for LLMs / [Self-improving MLLMs and synthetic data](https://mlsanity.com/synth/self-improving-mllms-and-synthetic-data/)

## Builds on (most cited first, 22 of 22)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [Math-Shepherd: Verify and Reinforce LLMs Step-by-step without Human Annotations](https://mlsanity.com/paper/2312.08935/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [Understanding the planning of LLM agents: A survey](https://mlsanity.com/paper/2402.02716/) (2024)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [Pixel Reasoner: Incentivizing Pixel-Space Reasoning with Curiosity-Driven Reinforcement Learning](https://mlsanity.com/paper/2505.15966/) (2025)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [Thinking with Images for Multimodal Reasoning: Foundations, Methods, and Future Frontiers](https://mlsanity.com/paper/2506.23918/) (2025)
- [Aria-UI: Visual Grounding for GUI Instructions](https://mlsanity.com/paper/2412.16256/) (2024)
- [Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis](https://mlsanity.com/paper/2505.13227/) (2025)
- [GTA1: GUI Test-time Scaling Agent](https://mlsanity.com/paper/2507.05791/) (2025)
- [Adaptive Chain-of-Focus Reasoning via Dynamic Visual Search and Zooming for Efficient VLMs](https://mlsanity.com/paper/2505.15436/) (2025)
- [Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2505.12370/) (2025)
- [ACTIVE-o3: Empowering MLLMs with Active Perception via Pure Reinforcement Learning](https://mlsanity.com/paper/2505.21457/) (2025)

## Built on by (most cited first, 3 of 3)

- [Self-Improvement in Multimodal Large Language Models: A Survey](https://mlsanity.com/paper/2510.02665/) (2025)
- [DRS-GUI: Dynamic Region Search for Training-Free GUI Grounding](https://mlsanity.com/paper/2605.15542/) (2026)
- [GUIrilla: A Scalable Framework for Automated Desktop UI Exploration](https://mlsanity.com/paper/2510.16051/) (2025)

## Abstract (arXiv)

Vision Language Models (VLMs) have recently achieved significant progress in bridging visual perception and linguistic reasoning. Recently, OpenAI o3 model introduced a zoom-in search strategy that effectively elicits active perception capabilities in VLMs, improving downstream task performance. However, enabling VLMs to reason effectively over appropriate image regions remains a core challenge in GUI grounding, particularly under high-resolution inputs and complex multi-element visual interactions. In this work, we propose LASER, a self-evolving framework that progressively endows VLMs with multi-step perception capabilities, enabling precise coordinate prediction. Specifically, our approach integrate Monte Carlo quality estimation with Intersection-over-Union (IoU)-based region quality evaluation to jointly encourage both accuracy and diversity in constructing high-quality preference data. This combination explicitly guides the model to focus on instruction-relevant key regions while adaptively allocating reasoning steps based on task complexity. Comprehensive experiments on the ScreenSpot Pro and ScreenSpot-v2 benchmarks demonstrate consistent performance gains, validating the effectiveness of our method. Furthermore, when fine-tuned on GTA1-7B, LASER achieves a score of 55.7 on the ScreenSpot-Pro benchmark, establishing a new state-of-the-art (SoTA) among 7B-scale models.
